Blog Smith

Blog Smith is inspired by the myth of Hephaestus in the creation of blacksmith-like, forged materials: ideas. This blog analyzes topics that interest me: IT, politics, technology, history, education, music, and the history of religions.

Thursday, November 20, 2014

Prank it Forward Cab

Prank

Cicero Cruz Saving the Republic

Save

Obama vs. Obama's Violation of the Law

Liar

Obama Thumbs Nose at American Constitutionalism

Betrayal

Logical Proof of God?

Logical Proof of God's Existence?

Wednesday, November 19, 2014

Tuesday, November 18, 2014

Assignment 5.1: The Assessment Plan, Civilization and Reacting to the Past

Assignment 5.1: The Assessment Plan

INTRODUCTION

I developed this assignment as an assessment designer and rounded out my ed tech pitch to include some useful tools to measure progress.

WHAT TO DO

Refine Your Learning Goals
First, take some time to develop your ideas for your pitch by revisiting and refining your learning objectives. What specifically are your learning goals for your product?  

As a general goal, I want students to successfully struggle with the issue of building a civilization in order to appreciate the accomplishments of the Greeks. I want them to struggle with the issues of democracy in preparation for the role-play portion of the course.

Why are those your goals? Write them out in a bulleted list that you can refer back to.

  • To appreciate history
  • To understand the struggles of democracy and how to accomplish it
  • To understand how democratic societies must balance individual vs. social needs
Design Your Assessments
Next, think about the assessment piece. How will you know that learners have reached those goals, or if they are headed in the right direction? Is there evidence that comes from data captured by the technology itself, or are there external tools of some kind which capture data from users? Figure out what form your assessment will take.

Civilization as a game provides interactive feedback on how the player is progressing and whether their civilization will survive, will be defeated in battle, or if it is going in the wrong direction. 


Display Your Data
Lastly, think about to whom your data is useful and for what purpose. The student should be aware of progress made and a publisher I have worked with--Soomo Publishing--has an analytic portion to its offerings.

DELIVERY FORMAT

Your work will consist of (at least) two parts. You may also want to link to your previously posted project description for people that need background on what your educational technology is all about.
  • One part is a writeup describing your Assessment Plan. This will list the learning goals and describe each measure you are using, how it collects data, what content or skills it measures, and how it’s useful.
  • The other is a mockup of the data display for each measure you are using. Specify who the audience is and create an image of the tables, text, or visuals that will convey the assessment results. Examples can be found on the next page.

PART 1

    STUDENT LEARNING OUTCOMES
    Students will:
    1. Explain how key social, cultural, and artistic contributions contribute to historical changes.
    2. Explain the importance of situating a society’s cultural and artistic expressions within a historical context.
    3. Identify major historical developments in world cultures during the eras of antiquity to the Renaissance.
    4. Identify and describe key artistic styles in the visual arts of world cultures during the eras of antiquity to the Renaissance.
    5. Identify and describe key literary works, styles, and writers from world cultures during the eras of antiquity to the Renaissance.
    6. Explore the presence of cultural parallels between the world’s cultures.
    7. Examine the influences of intellectual, religious, political, and socio-economic forces on social, cultural, and artistic expressions.
    8. Use technology and information resources to research issues in the study of world cultures.
    9. Write clearly and concisely about world cultures using proper writing mechanics.
    10.  Demonstrate their knowledge of basic literary, philosophical, social, and cultural developments that affect the interpretation of texts, artifacts, and historical events.
    11. Develop strategies on how to read and/or interpret literary texts and artifacts from the ancient world, such as art objects, material remains, monuments, inscriptions, and so on.
    12. Appraise information in primary sources so as to appreciate the values of the ancient Greek culture.
    13. Distinguish the different theoretical approaches in evaluating primary sources from the ancient Greek world.
    14. Create and Role - play a character based on primary sources, representing key positions, as outlined in the Student Reader.
    15. Engage in debate through improvisation and composition of consistent, historically accurate and carefully argued speeches. 16. Each student shall communicate effectively.

    The oral communication rubric, for example, scores levels in central message, delivery techniques, language, organization, and use of supporting material. Each rubric provides graduated “levels” from 0–4, which echo the stages of Bloom’s traditional taxonomy. 1 is the benchmark, 2 and 3 are key milestones in student development, and 4 indicates the capstone.

              The Civilization computer game contains several concepts that can be used to strengthen students’ learning and prepare them for the international conflict role-play, Reacting to the Past. I will detail which learning aims in the University curriculum we expect to cover, and how they relate to Civilization.
               The Social Studies curriculum in the University is characterized by five main areas: the individual and society, working and business life, politics and democracy, and culture and international relations. Each of these contain between five and nine competency aims that the student is expected to attain by the end of the course.
                Though this game can be used in relation to certain competence aims within several of the main areas, I find it to be particularly relevant for preparing for the role play and international relations issues found in Reacting to the Past. The competence aims for international relations are as follows:

    “the student should be able to:
    • define the concept of power and provide examples of how power is practiced in the world
    • explain the concept of globalization and assess various consequences of globalization
    • provide examples of international cooperation and describe your Civilization's involvement
    • elaborate on historic activities for peace and human rights and explain the your role in international activities
    • elaborate on your civilization's aims and governing bodies and discuss your relationship to the world community
    • use digital tools to find examples of different types of conflict in the world and present an international conflict and proposals for solving this conflict
    • elaborate on why some countries are poor and some rich, and discuss measures to reduce poverty in the world
    • elaborate on what characterizes international terrorism and reflect on the causes of terrorism
    • discuss relations between economic growth, the environment and sustainable development”
          I will provide a description of how some concepts in Civilization can be used in relation to these competence aims.

          define the concept of power and provide examples of how power is practiced in the world
          An important aspect of the game is the interaction between leaders of different civilizations. In order to access vital resources or technologies, the player needs to enter into diplomatic agreements with other civilizations. The player’s level of success in these negotiations is dependent on their relative military, technological, economic and cultural power.
           explain the concept of globalization and assess various consequences of globalization
           Though it is theoretically possible to succeed playing this game utilizing a completely isolationist policy, the civilizations become increasingly dependent on each other throughout the game as trade partners and military allies.
           provide examples of international cooperation and describe your civilization’s international involvement
           The player has the opportunity to enter into bi-lateral and multi-lateral treaties and agreements with the other civilizations (Trade agreements, Military alliances, embargoes etc.). In the modern era, if the United Nations World Wonder has been built, civilizations can sign binding resolutions on areas such as human rights, the ban of nuclear weapons and access to the international marketplace
            use digital tools to find examples of different types of conflict in the world and present an international conflict and proposals for solving this conflict
            The game gives players the opportunity to simulate actual or illustrative conflicts. These simulations might give the player a greater understanding of the geo-political conditions that lead to armed conflict, and how those conflicts may be resolved.
            elaborate on why some countries are poor and some rich, and discuss measures to reduce poverty in the world
            Resources are divided unevenly across the playing field. Civilizations that originate near high yield resources develop more rapidly than others. Economic and population growth will quickly stagnate in civilizations that neglect the development of infrastructure (roads, railroads, irrigation). Furthermore, the choice of civics and the civilizations’ relationship with other civilizations will impact its level of affluence.
            elaborate on what characterizes international terrorism and reflect on the causes of terrorism
            Barbarian warriors and settlements, which the player will encounter in the early stages of the game, can to a certain extent be thought of as analogous to modern non-state terrorists. In the later stages of the game poverty, oppressive governments, foreign occupation, as well as discrepancy between the religion of the people and state religion, cause unhappiness. This in turn may cause the citizenry to revolt. Several parallels can be drawn between this and the causes of terrorism.
             discuss relations between economic growth, the environment and sustainable development
             Throughout the game, the player will need to make choices related to the environment and sustainable development. Players must assess the needs of their civilization both in the short term and the long term in order to succeed in the game. Some choices give immediate benefits, but may lead to future disaster. For instance constructing a coal plant will increase a city’s output, but will cause pollution which may lead to a dissatisfied and diseased population.

    The students will receive summative and formative assessments. Their instructions are as follows:
    1. Civics
    In Civilization, the player can select between several different civics. Read about these in the Civiliopedia and list important terms. Each of these may benefit, and/or disadvantage your civilization. Which civics did you choose for your civilization? Why? How did your choices benefit or disadvantage your civilization? Imagine you were running a real country, would you have made the same choices? Draw parallels between the game and the actual events of history in the textbook.
    2. Diplomacy
    Which kinds of international agreements can one enter into in Civilization? Which factors decide how successfully you are able to conduct negotiations? Is the way diplomacy is represented in the game an accurate simulation of how diplomacy is conducted in the real world? Why, why not? Draw parallels between the game and the actual events of history in the textbook.
    3. Power
    Define the term power in international relations. How do states in Civilization exert power over each other? Relate this to the concepts of Charismatic/Ideological power, economic power and military power. Refer to real-world examples in your text.

              The Screenvideos are related to understanding the learning outcomes. In this task, students will use the WorldBuilder  function in Civilization to place resources, geographical features, units, cities etc. on the game map. They will then be using a screen recorder to demonstrate and comment on a recent or ongoing international conflict. Their instructions are as follows:
    • Your presentation should discuss causes for this conflict arising as well as suggestions as to how this conflict could be resolved. You are expected to demonstrate understanding of the learning material and to utilize correct terminology in your presentations.
    • Start your presentation by defining how you understand the term “conflict” for the purpose of this assignment.
    • Screenvideo/Screenshots from Civilization gameplay should be used as an illustrative tool in your presentation.
    • Duration: 7-10 minutes
    • It will be up to you to decide which digital tools you will use to make your presentation, but if you require technical assistance some recommended tools could include iMovie, Camstudio, standard record function in Windows and Windows Moviemaker
    • Recommended resources:you may select an ongoing conflict that you find interesting (subject to my approval)
    List of Civics for Assessment (based on Civilization IV): Quiz (on Google Docs)

     
    • In the Google document I have listed all the different civics that can be used in Civilization
    • I have divided the class into pairs – Each pair will work with two terms. 
    • Write a short description and be prepared to present a definition in your own words. The first sentence should provide a general definition of the term. The next 3-5 sentences should be an explanation of historical/cultural context and/or some facts related to the term.
    • You are then going to be partnered with another pair/share partner where you will explain the meaning of the terms to each other. Bring a pen and paper, and take notes. Make sure you ask questions if you don´t understand the description 
    • We will end the session with a quiz on the terms that you have been working with.
    Civilization Log - Week 1 (etc.): on Google Docs


    Table 1: Survey on Students’ Self-reported Experience with Civilization and Reacting

    1. Were the two games (Civilization and Reacting to the Past) an advantage or disadvantage compared to “normal” classes?
    Advantage
    Disadvantage
    Both

    2. Did you learn more through the games?
    Yes
    No

    3. Did you do more work for the game than you would have done otherwise?
    Yes
    No

    4. Would you recommend friends take classes with Civilization and Reacting Games?
    Yes
    No
    Depends

    Table 2

    Indicators of Student Engagement in Combined RTTP classes

    Student Behavior
    Asked Questions in class
    1. More than 3Times
    2. Never

    2. Contributed to class discussions
    Yes
    No

    3. Prepared more than one draft of a paper
    Yes
    No

    4. Worked on a project that required using information from more than one source
    Yes
    No

    5. Worked on a project that required using primary documents
    Yes
    No

    6. Included conflicting perspectives in class discussions or writing assignments
    Yes
    No

    7. Came to class without completing reading or assignments
    Yes
    No

    8. Worked with other students on a project during class
    Yes
    No

    9. Worked with other students on a project outside class
    Yes
    No

    10. Stayed late or came early to discuss issues from class with classmates
    Yes
    No

    11. Talked to the professor about class materials or assignments during class
    Yes
    No

    Read more: http://blogsmithconsulting.blogspot.com/2014/10/week-2-assignment-2-httpscoursesedxorgc.html#ixzz3JAbIewrD

    How Reacting to the Past Games "Made Me Want to Come to Class and Learn": An Assessment of the Reacting Pedagogy at EMU, 2007-2008
    Authors: Mark D. Higbee
    http://commons.emich.edu/sotl/vol2/iss1/4

    Civilization in K-12, Norway
    http://ngvcivilization.wordpress.com/

    Part 2

    (due to FERPA no personal information will be displayed)

    Assignment 5.1: The Assessment Plan

    Assignment 5.1: The Assessment Plan

    INTRODUCTION

    The goal of this assignment is to challenge you to think like an assessment designer and also to round out your ed tech pitch to include some useful tools to measure progress. You will get to use your own project as a context for figuring out how best to measure learning gains, engagement, or the skills you’ve decided to teach.

    WHAT TO DO

    Refine Your Learning Goals
    First, take some time to develop your ideas for your pitch by revisiting and refining your learning objectives. What specifically are your learning goals for your product?  Why are those your goals? Write them out in a bulleted list that you can refer back to.
    Design Your Assessments
    Next, think about the assessment piece. How will you know that learners have reached those goals, or if they are headed in the right direction? Is there evidence that comes from data captured by the technology itself, or are there external tools of some kind which capture data from users? Figure out what form your assessment will take.
    You want to be confident that collecting that information will really be indicative of a student’s progress. Assessments for foreign language vocabulary, math practices, or grit could look very different from each other, so make sure the format is appropriate to what you’re trying to measure. Also remember the differences between formative, summative, and performance assessments and design something that serves its purpose well. Don’t be afraid to have multiple types of assessment to get at these various aspects.
    As an example, an immersive game for language learning might capture mouse clicks to see how many people the user talks to, thereby measuring persistence. It could use an intelligent agent who interviews the student to assess transfer of grammar patterns. And it may also analyze chat logs to continually gather formative data on vocabulary usage. Each type of assessment serves a purpose of measuring a stated learning goal, and they work together to provide a bigger picture of the learner’s progress.
    Display Your Data
    Lastly, think about to whom your data is useful and for what purpose. Is it for a teacher to assign a grade, a parent to support learning at home, or the student herself to be aware of progress made? Depending on the audience and uses, decide on a delivery format. This might be one synthesized score, a large data table, or a narrative comment, and it would almost certainly vary depending on the content of each assessment you’re building in. This course is about innovative technologies so don’t be afraid to get creative in your approach!

    DELIVERY FORMAT

    Your work will consist of (at least) two parts. You may also want to link to your previously posted project description for people that need background on what your educational technology is all about.
    • One part is a writeup describing your Assessment Plan. This will list the learning goals and describe each measure you are using, how it collects data, what content or skills it measures, and how it’s useful.
    • The other is a mockup of the data display for each measure you are using. Specify who the audience is and create an image of the tables, text, or visuals that will convey the assessment results. Examples can be found on the next page.

    Share (External resource)

    FEEDBACK CRITERIA

    Although there is no need for a formal rubric in this assignment, these are the areas you should evaluate and respond to for each assessment plan you review:
    • Are the learning goals laid out clearly?
    • Are the assessments thoughtfully designed to get at each learning goal?
    • Will the displayed data be easy to use and informative for the stakeholders?
    • Can a stakeholder get a full picture of how the learner is doing and where they may need support?
    • Are the proposed assessments more traditional or innovative in their design? What are the benefits and drawbacks of that choice?

    DUE DATE

    Technically the only due date is to submit this assignment by the end of the course. However, to get the benefit of peer feedback, we strongly suggest you submit it by the end of Week 5: November 18th. After that time the majority of course participants will be moving on to Week 6 work and won't be focused on this specific topic.

    Drawing Heaven

    Painter

    Saturday, November 15, 2014

    15 Nov 2014 – Beachland Ballroom, Cleveland OH

    Life/All The Young Dudes/(Miss) Silver Dime/ATYD reprise/Goodnight Irene

    All The Young Dudes

    Review

    Lone Woman Tries to Stop Islamist Takeover of National Cathedral

    Dead woman

    Gene Simmons, Kiss, Illegal Immigration

    http://www.huffingtonpost.com/2014/08/11/kiss-gene-simmons-immigrants-learn-goddamn-english_n_5669913.html

    Gene Simmons: Bloodspitting Through The Years (HD Upgrade)

    Blood

    Friday, November 14, 2014

    Obamacare Lies Continue

    Lies

    Rand Paul Against Thought Crime

    Thought Crime

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    Reading since summer 2006 (some of the classics are re-reads): including magazine subscriptions

    • Abbot, Edwin A., Flatland;
    • Accelerate: Technology Driving Business Performance;
    • ACM Queue: Architecting Tomorrow's Computing;
    • Adkins, Lesley and Roy A. Adkins, Handbook to Life in Ancient Rome;
    • Ali, Ayaan Hirsi, Nomad: From Islam to America: A Personal Journey Through the Clash of Civilizations;
    • Ali, Tariq, The Clash of Fundamentalisms: Crusades, Jihads, and Modernity;
    • Allawi, Ali A., The Crisis of Islamic Civilization;
    • Alperovitz, Gar, The Decision To Use the Atomic Bomb;
    • American School & University: Shaping Facilities & Business Decisions;
    • Angelich, Jane, What's a Mother (in-Law) to Do?: 5 Essential Steps to Building a Loving Relationship with Your Son's New Wife;
    • Arad, Yitzchak, In the Shadow of the Red Banner: Soviet Jews in the War Against Nazi Germany;
    • Aristotle, Athenian Constitution. Eudemian Ethics. Virtues and Vices. (Loeb Classical Library No. 285);
    • Aristotle, Metaphysics: Books X-XIV, Oeconomica, Magna Moralia (The Loeb classical library);
    • Armstrong, Karen, A History of God;
    • Arrian: Anabasis of Alexander, Books I-IV (Loeb Classical Library No. 236);
    • Atkinson, Rick, The Guns at Last Light: The War in Western Europe, 1944-1945 (Liberation Trilogy);
    • Auletta, Ken, Googled: The End of the World As We Know It;
    • Austen, Jane, Pride and Prejudice;
    • Bacevich, Andrew, The Limits of Power: The End of American Exceptionalism;
    • Baker, James A. III, and Lee H. Hamilton, The Iraq Study Group Report: The Way Forward - A New Approach;
    • Barber, Benjamin R., Jihad vs. McWorld: Terrorism's Challenge to Democracy;
    • Barnett, Thomas P.M., Blueprint for Action: A Future Worth Creating;
    • Barnett, Thomas P.M., The Pentagon's New Map: War and Peace in the Twenty-First Century;
    • Barron, Robert, Catholicism: A Journey to the Heart of the Faith;
    • Baseline: Where Leadership Meets Technology;
    • Baur, Michael, Bauer, Stephen, eds., The Beatles and Philosophy;
    • Beard, Charles Austin, An Economic Interpretation of the Constitution of the United States (Sony Reader);
    • Benjamin, Daniel & Steven Simon, The Age of Sacred Terror: Radical Islam's War Against America;
    • Bergen, Peter, The Osama bin Laden I Know: An Oral History of al Qaeda's Leader;
    • Berman, Paul, Terror and Liberalism;
    • Berman, Paul, The Flight of the Intellectuals: The Controversy Over Islamism and the Press;
    • Better Software: The Print Companion to StickyMinds.com;
    • Bleyer, Kevin, Me the People: One Man's Selfless Quest to Rewrite the Constitution of the United States of America;
    • Boardman, Griffin, and Murray, The Oxford Illustrated History of the Roman World;
    • Bracken, Paul, The Second Nuclear Age: Strategy, Danger, and the New Power Politics;
    • Bradley, James, with Ron Powers, Flags of Our Fathers;
    • Bronte, Charlotte, Jane Eyre;
    • Bronte, Emily, Wuthering Heights;
    • Brown, Ashley, War in Peace Volume 10 1974-1984: The Marshall Cavendish Encyclopedia of Postwar Conflict;
    • Brown, Ashley, War in Peace Volume 8 The Marshall Cavendish Illustrated Encyclopedia of Postwar Conflict;
    • Brown, Nathan J., When Victory Is Not an Option: Islamist Movements in Arab Politics;
    • Bryce, Robert, Gusher of Lies: The Dangerous Delusions of "Energy Independence";
    • Bush, George W., Decision Points;
    • Bzdek, Vincent, The Kennedy Legacy: Jack, Bobby and Ted and a Family Dream Fulfilled;
    • Cahill, Thomas, Sailing the Wine-Dark Sea: Why the Greeks Matter;
    • Campus Facility Maintenance: Promoting a Healthy & Productive Learning Environment;
    • Campus Technology: Empowering the World of Higher Education;
    • Certification: Tools and Techniques for the IT Professional;
    • Channel Advisor: Business Insights for Solution Providers;
    • Chariton, Callirhoe (Loeb Classical Library);
    • Chief Learning Officer: Solutions for Enterprise Productivity;
    • Christ, Karl, The Romans: An Introduction to Their History and Civilization;
    • Cicero, De Senectute;
    • Cicero, The Republic, The Laws;
    • Cicero, The Verrine Orations I: Against Caecilius. Against Verres, Part I; Part II, Book 1 (Loeb Classical Library);
    • Cicero, The Verrine Orations I: Against Caecilius. Against Verres, Part I; Part II, Book 2 (Loeb Classical Library);
    • CIO Decisions: Aligning I.T. and Business in the MidMarket Enterprise;
    • CIO Insight: Best Practices for IT Business Leaders;
    • CIO: Business Technology Leadership;
    • Clay, Lucius Du Bignon, Decision in Germany;
    • Cohen, William S., Dragon Fire;
    • Colacello, Bob, Ronnie and Nancy: Their Path to the White House, 1911 to 1980;
    • Coll, Steve, The Bin Ladens: An Arabian Family in the American Century;
    • Collins, Francis S., The Language of God: A Scientist Presents Evidence for Belief ;
    • Colorni, Angelo, Israel for Beginners: A Field Guide for Encountering the Israelis in Their Natural Habitat;
    • Compliance & Technology;
    • Computerworld: The Voice of IT Management;
    • Connolly, Peter & Hazel Dodge, The Ancient City: Life in Classical Athens & Rome;
    • Conti, Greg, Googling Security: How Much Does Google Know About You?;
    • Converge: Strategy and Leadership for Technology in Education;
    • Cowan, Ross, Roman Legionary 58 BC - AD 69;
    • Cowell, F. R., Life in Ancient Rome;
    • Creel, Richard, Religion and Doubt: Toward a Faith of Your Own;
    • Cross, Robin, General Editor, The Encyclopedia of Warfare: The Changing Nature of Warfare from Prehistory to Modern-day Armed Conflicts;
    • CSO: The Resource for Security Executives:
    • Cummins, Joseph, History's Greatest Wars: The Epic Conflicts that Shaped the Modern World;
    • D'Amato, Raffaele, Imperial Roman Naval Forces 31 BC-AD 500;
    • Dallek, Robert, An Unfinished Life: John F. Kennedy 1917-1963;
    • Daly, Dennis, Sophocles' Ajax;
    • Dando-Collins, Stephen, Caesar's Legion: The Epic Saga of Julius Caesar's Elite Tenth Legion and the Armies of Rome;
    • Darwish, Nonie, Now They Call Me Infidel: Why I Renounced Jihad for America, Israel, and the War on Terror;
    • Davis Hanson, Victor, Makers of Ancient Strategy: From the Persian Wars to the Fall of Rome;
    • Dawkins, Richard, The Blind Watchmaker;
    • Dawkins, Richard, The God Delusion;
    • Dawkins, Richard, The Selfish Gene;
    • de Blij, Harm, Why Geography Matters: Three Challenges Facing America, Climate Change, The Rise of China, and Global Terrorism;
    • Defense Systems: Information Technology and Net-Centric Warfare;
    • Defense Systems: Strategic Intelligence for Info Centric Operations;
    • Defense Tech Briefs: Engineering Solutions for Military and Aerospace;
    • Dennett, Daniel C., Breaking the Spell: Religion as a Natural Phenomenon;
    • Dennett, Daniel C., Consciousness Explained;
    • Dennett, Daniel C., Darwin's Dangerous Idea;
    • Devries, Kelly, et. al., Battles of the Ancient World 1285 BC - AD 451 : From Kadesh to Catalaunian Field;
    • Dickens, Charles, Great Expectations;
    • Digital Communities: Building Twenty-First Century Communities;
    • Doctorow, E.L., Homer & Langley;
    • Dodds, E. R., The Greeks and the Irrational;
    • Dostoevsky, Fyodor, The House of the Dead (Google Books, Sony e-Reader);
    • Dostoevsky, Fyodor, The Idiot;
    • Douglass, Elisha P., Rebels and Democrats: The Struggle for Equal Political Rights and Majority Role During the American Revolution;
    • Doyle, Sir Arthur Conan, The Hound of the Baskervilles & The Valley of Fear;
    • Dr. Dobb's Journal: The World of Software Development;
    • Drug Discovery News: Discovery/Development/Diagnostics/Delivery;
    • DT: Defense Technology International;
    • Dunbar, Richard, Alcatraz;
    • Education Channel Partner: News, Trends, and Analysis for K-20 Sales Professionals;
    • Edwards, Aton, Preparedness Now!;
    • EGM: Electronic Gaming Monthly, the No. 1 Videogame Magazine;
    • Ehrman, Bart D., Lost Christianities: The Battles for Scriptures and the Faiths We Never Knew;
    • Ehrman, Bart D., Misquoting Jesus: The Story Behind Who Changed the Bible and Why;
    • Electronic Engineering Times: The Industry Newsweekly for the Creators of Technology;
    • Ellis, Joseph J., American Sphinx: The Character of Thomas Jefferson;
    • Ellis, Joseph J., His Excellency: George Washington;
    • Emergency Management: Strategy & Leadership in Critical Times;
    • Emerson, Steven, American Jihad: The Terrorists Living Among Us;
    • Erlewine, Robert, Monotheism and Tolerance: Recovering a Religion of Reason (Indiana Series in the Philosophy of Religion);
    • ESD: Embedded Systems Design;
    • Everitt, Anthony, Augustus: The Life of Rome's First Emperor;
    • Everitt, Anthony, Cicero: The Life and Times of Rome's Greatest Politician;
    • eWeek: The Enterprise Newsweekly;
    • Federal Computer Week: Powering the Business of Government;
    • Ferguson, Niall, Civilization: The West and the Rest;
    • Ferguson, Niall, Empire: The Rise and Demise of the British World Order and the Lessons for Global Power;
    • Ferguson, Niall, The Cash Nexus: Money and Power in the Modern World, 1700-2000;
    • Ferguson, Niall, The War of the World: Twentieth-Century Conflict and the Decline of the West;
    • Feuerbach, Ludwig, The Essence of Christianity (Sony eReader);
    • Fields, Nic, The Roman Army of the Principate 27 BC-AD 117;
    • Fields, Nic, The Roman Army of the Punic Wars 264-146 BC;
    • Fields, Nic, The Roman Army: the Civil Wars 88-31 BC;
    • Finkel, Caroline, Osman's Dream: The History of the Ottoman Empire;
    • Fisk, Robert, The Great War For Civilization: The Conquest of the Middle East;
    • Forstchen, William R., One Second After;
    • Fox, Robin Lane, The Classical World: An Epic History from Homer to Hadrian;
    • Frazer, James George, The Golden Bough (Volume 3): A Study in Magic and Religion (Sony eReader);
    • Freeh, Louis J., My FBI: Bringing Down the Mafia, Investigating Bill Clinton, and Fighting the War on Terror;
    • Freeman, Charles, The Greek Achievement: The Foundations of the Western World;
    • Friedman, Thomas L. The World Is Flat: A Brief History of the Twenty-First Century Further Updated and Expanded/Release 3.0;
    • Friedman, Thomas L., The Lexus and the Olive Tree: Understanding Globalization;
    • Frontinus: Stratagems. Aqueducts of Rome. (Loeb Classical Library No. 174);
    • Fuller Focus: Fuller Theological Seminary;
    • Fuller, Graham E., A World Without Islam;
    • Gaubatz, P. David and Paul Sperry, Muslim Mafia: Inside the Secret Underworld That's Conspiring to Islamize America;
    • Ghattas, Kim, The Secretary: A Journey with Hillary Clinton from Beirut to the Heart of American Power;
    • Gibson, William, Neuromancer;
    • Gilmour, Michael J., Gods and Guitars: Seeking the Sacred in Post-1960s Popular Music;
    • Global Services: Strategies for Sourcing People, Processes, and Technologies;
    • Glucklich, Ariel, Dying for Heaven: Holy Pleasure and Suicide Bombers-Why the Best Qualities of Religion Are Also It's Most Dangerous;
    • Goldberg, Jonah, Liberal Fascism: The Secret History of the American Left, From Mussolini to the Politics of Meaning;
    • Goldin, Shmuel, Unlocking the Torah Text Vayikra (Leviticus);
    • Goldsworthy, Adrian, Caesar: Life of a Colossus;
    • Goldsworthy, Adrian, How Rome Fell: Death of a Superpower;
    • Goodman, Lenn E., Creation and Evolution;
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