Blog Smith

Blog Smith is inspired by the myth of Hephaestus in the creation of blacksmith-like, forged materials: ideas. This blog analyzes topics that interest me: IT, politics, technology, history, education, music, and the history of religions.

Tuesday, November 25, 2014

Civilization and Reacting to the Past, Assignment 6.2 The Final Product Pitch

Assignment 6.2: The Final Product Pitch

INTRODUCTION

Through the course I’ve learned about a variety of educational theories and other elements that go into designing an effective educational technology. Now it’s time to take my big idea that I’ve been developing, wrap up all the pieces, and arrange a final product pitch. What I'll have is a package of materials that clearly describes what my idea is, what its merits are, and some logical backing for my claims.

WHAT TO DO

In order to polish my product pitch and create my final presentation, I'll take everything I’ve worked on so far and make sure it all fits together into a coherent package. In this final pitch, I will make sure it’s clear that my product is based in good pedagogy and learning theory. I'll also consider the challenges I may face as I imagine developing a finished product and marketing it to my users. My goal is to convince the decision-makers that this is a valuable product that should be developed. The key areas to cover include:
    • Why is there a need for this product?
    • There is a need for this product because students need to be engaged for a lengthy amount of time and traditional classes do not address the working, adult learner. Three general points may be made as an introduction:

      • To appreciate history
      • To understand the struggles of democracy and how to accomplish it
      • To understand how democratic societies must balance individual vs. social needs
    • What will it teach and how?
    • It will show students how civilizations survive, prosper, and address important issues such as war and peace. It will teach how civilizations have survived, prospered, or ceased to exist and why. The how of it is that rather than reading a book or listen to lectures, the students will have to build a civilization of their own. During the first part of the course the students will play the game, Civilization. 

           Civilization is a series of turn-based strategy video games, many of them produced by Sid Meier (Sid Meier's Civilization). As of 12 March 2008, the Civilization franchise has sold more than 8 million copies. There are also several traditional Civilization games. All titles in the series share similar game play, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move his or her units on the map, build or improve new cities and units, and initiate negotiations with the computer-controlled players. In between turns, computer players can do the same. The player will also choose technologies to research. These reflect the cultural, intellectual, and technical sophistication of the civilization, and usually allow the player to build new units or to improve their cities with new structures. In most games in the series, one may win by military conquest, achieving a certain level of culture, building an interstellar space ship, or achieving the highest score, among other means.



              Reacting games developed as a genre of experiential education games in the United States in the late 1990s from work done by Mark Carnes at Barnard College. The prototype for these games is currently published by Norton. This pedagogy was originally developed for use in freshman seminar and history classes  and quickly expanded into religion, political science, and science. Unlike the video games that are central to the serious games movement, reacting games rely almost entirely on reading, writing, and speaking.

    • Who will use it and in what context?
    • Working adults in a University will use the technology and role-play in four-hour weekly class sessions for ten weeks. The average age of the learners is 33 and they generally have had some college level experience. They are often knowledgeable from work and life experiences.As a typical type of learner they are - visual and balancing important, competing interests, family responsibilities, jobs, health, etc.The students struggle but after three quarters most students will continue and finish if they get that far.

    • How will learners be assessed either within or outside of your intervention?
    • Learners will be assessed in quizzes, papers, oral presentations, and in role-play.


        STUDENT LEARNING OUTCOMES
        Students will:
        1. Explain how key social, cultural, and artistic contributions contribute to historical changes.
        2. Explain the importance of situating a society’s cultural and artistic expressions within a historical context.
        3. Identify major historical developments in world cultures during the eras of antiquity to the Renaissance.
        4. Identify and describe key artistic styles in the visual arts of world cultures during the eras of antiquity to the Renaissance.
        5. Identify and describe key literary works, styles, and writers from world cultures during the eras of antiquity to the Renaissance.
        6. Explore the presence of cultural parallels between the world’s cultures.
        7. Examine the influences of intellectual, religious, political, and socio-economic forces on social, cultural, and artistic expressions.
        8. Use technology and information resources to research issues in the study of world cultures.
        9. Write clearly and concisely about world cultures using proper writing mechanics.
        10.  Demonstrate their knowledge of basic literary, philosophical, social, and cultural developments that affect the interpretation of texts, artifacts, and historical events.
        11. Develop strategies on how to read and/or interpret literary texts and artifacts from the ancient world, such as art objects, material remains, monuments, inscriptions, and so on.
        12. Appraise information in primary sources so as to appreciate the values of the ancient Greek culture.
        13. Distinguish the different theoretical approaches in evaluating primary sources from the ancient Greek world.
        14. Create and Role - play a character based on primary sources, representing key positions, as outlined in the Student Reader.
        15. Engage in debate through improvisation and composition of consistent, historically accurate and carefully argued speeches. 16. Each student shall communicate effectively.

        The oral communication rubric, for example, scores levels in central message, delivery techniques, language, organization, and use of supporting material. Each rubric provides graduated “levels” from 0–4, which echo the stages of Bloom’s traditional taxonomy. 1 is the benchmark, 2 and 3 are key milestones in student development, and 4 indicates the capstone.

                  The Civilization computer game contains several concepts that can be used to strengthen students’ learning and prepare them for the international conflict role-play, Reacting to the Past. I will detail which learning aims in the University curriculum we expect to cover, and how they relate to Civilization.
                   The Social Studies curriculum in the University is characterized by five main areas: the individual and society, working and business life, politics and democracy, and culture and international relations. Each of these contain between five and nine competency aims that the student is expected to attain by the end of the course.
                    Though this game can be used in relation to certain competence aims within several of the main areas, I find it to be particularly relevant for preparing for the role play and international relations issues found in Reacting to the Past. The competence aims for international relations are as follows:

        “the student should be able to:
        • define the concept of power and provide examples of how power is practiced in the world
        • explain the concept of globalization and assess various consequences of globalization
        • provide examples of international cooperation and describe your Civilization's involvement
        • elaborate on historic activities for peace and human rights and explain the your role in international activities
        • elaborate on your civilization's aims and governing bodies and discuss your relationship to the world community
        • use digital tools to find examples of different types of conflict in the world and present an international conflict and proposals for solving this conflict
        • elaborate on why some countries are poor and some rich, and discuss measures to reduce poverty in the world
        • elaborate on what characterizes international terrorism and reflect on the causes of terrorism
        • discuss relations between economic growth, the environment and sustainable development”
              I will provide a description of how some concepts in Civilization can be used in relation to these competence aims.

              define the concept of power and provide examples of how power is practiced in the world
              An important aspect of the game is the interaction between leaders of different civilizations. In order to access vital resources or technologies, the player needs to enter into diplomatic agreements with other civilizations. The player’s level of success in these negotiations is dependent on their relative military, technological, economic and cultural power.
               explain the concept of globalization and assess various consequences of globalization
               Though it is theoretically possible to succeed playing this game utilizing a completely isolationist policy, the civilizations become increasingly dependent on each other throughout the game as trade partners and military allies.
               provide examples of international cooperation and describe your civilization’s international involvement
               The player has the opportunity to enter into bi-lateral and multi-lateral treaties and agreements with the other civilizations (Trade agreements, Military alliances, embargoes etc.). In the modern era, if the United Nations World Wonder has been built, civilizations can sign binding resolutions on areas such as human rights, the ban of nuclear weapons and access to the international marketplace
                use digital tools to find examples of different types of conflict in the world and present an international conflict and proposals for solving this conflict
                The game gives players the opportunity to simulate actual or illustrative conflicts. These simulations might give the player a greater understanding of the geo-political conditions that lead to armed conflict, and how those conflicts may be resolved.
                elaborate on why some countries are poor and some rich, and discuss measures to reduce poverty in the world
                Resources are divided unevenly across the playing field. Civilizations that originate near high yield resources develop more rapidly than others. Economic and population growth will quickly stagnate in civilizations that neglect the development of infrastructure (roads, railroads, irrigation). Furthermore, the choice of civics and the civilizations’ relationship with other civilizations will impact its level of affluence.
                elaborate on what characterizes international terrorism and reflect on the causes of terrorism
                Barbarian warriors and settlements, which the player will encounter in the early stages of the game, can to a certain extent be thought of as analogous to modern non-state terrorists. In the later stages of the game poverty, oppressive governments, foreign occupation, as well as discrepancy between the religion of the people and state religion, cause unhappiness. This in turn may cause the citizenry to revolt. Several parallels can be drawn between this and the causes of terrorism.
                 discuss relations between economic growth, the environment and sustainable development
                 Throughout the game, the player will need to make choices related to the environment and sustainable development. Players must assess the needs of their civilization both in the short term and the long term in order to succeed in the game. Some choices give immediate benefits, but may lead to future disaster. For instance constructing a coal plant will increase a city’s output, but will cause pollution which may lead to a dissatisfied and diseased population.

        The students will receive summative and formative assessments. Their instructions are as follows:
        1. Civics
        In Civilization, the player can select between several different civics. Read about these in the Civiliopedia and list important terms. Each of these may benefit, and/or disadvantage your civilization. Which civics did you choose for your civilization? Why? How did your choices benefit or disadvantage your civilization? Imagine you were running a real country, would you have made the same choices? Draw parallels between the game and the actual events of history in the textbook.
        2. Diplomacy
        Which kinds of international agreements can one enter into in Civilization? Which factors decide how successfully you are able to conduct negotiations? Is the way diplomacy is represented in the game an accurate simulation of how diplomacy is conducted in the real world? Why, why not? Draw parallels between the game and the actual events of history in the textbook.
        3. Power
        Define the term power in international relations. How do states in Civilization exert power over each other? Relate this to the concepts of Charismatic/Ideological power, economic power and military power. Refer to real-world examples in your text.

                  The Screenvideos are related to understanding the learning outcomes. In this task, students will use the WorldBuilder  function in Civilization to place resources, geographical features, units, cities etc. on the game map. They will then be using a screen recorder to demonstrate and comment on a recent or ongoing international conflict. Their instructions are as follows:
        • Your presentation should discuss causes for this conflict arising as well as suggestions as to how this conflict could be resolved. You are expected to demonstrate understanding of the learning material and to utilize correct terminology in your presentations.
        • Start your presentation by defining how you understand the term “conflict” for the purpose of this assignment.
        • Screenvideo/Screenshots from Civilization gameplay should be used as an illustrative tool in your presentation.
        • Duration: 7-10 minutes
        • It will be up to you to decide which digital tools you will use to make your presentation, but if you require technical assistance some recommended tools could include iMovie, Camstudio, standard record function in Windows and Windows Moviemaker
        • Recommended resources:you may select an ongoing conflict that you find interesting (subject to my approval)
        List of Civics for Assessment (based on Civilization IV): Quiz (on Google Docs)

         
        • In the Google document I have listed all the different civics that can be used in Civilization
        • I have divided the class into pairs – Each pair will work with two terms. 
        • Write a short description and be prepared to present a definition in your own words. The first sentence should provide a general definition of the term. The next 3-5 sentences should be an explanation of historical/cultural context and/or some facts related to the term.
        • You are then going to be partnered with another pair/share partner where you will explain the meaning of the terms to each other. Bring a pen and paper, and take notes. Make sure you ask questions if you don´t understand the description 
        • We will end the session with a quiz on the terms that you have been working with.
        Civilization Log - Week 1 (etc.): on Google Docs
      • What research do you plan to conduct in conjunction with this tool?
      • I created two research survey polls.
        Table 1: Survey on Students’ Self-reported Experience with Civilization and Reacting

        1. Were the two games (Civilization and Reacting to the Past) an advantage or disadvantage compared to “normal” classes?
        Advantage
        Disadvantage
        Both

        2. Did you learn more through the games?
        Yes
        No

        3. Did you do more work for the game than you would have done otherwise?
        Yes
        No

        4. Would you recommend friends take classes with Civilization and Reacting Games?
        Yes
        No
        Depends

        Table 2

        Indicators of Student Engagement in Combined RTTP classes

        Student Behavior
        Asked Questions in class
        1. More than 3Times
        2. Never

        2. Contributed to class discussions
        Yes
        No

        3. Prepared more than one draft of a paper
        Yes
        No

        4. Worked on a project that required using information from more than one source
        Yes
        No

        5. Worked on a project that required using primary documents
        Yes
        No

        6. Included conflicting perspectives in class discussions or writing assignments
        Yes
        No

        7. Came to class without completing reading or assignments
        Yes
        No

        8. Worked with other students on a project during class
        Yes
        No

        9. Worked with other students on a project outside class
        Yes
        No

        10. Stayed late or came early to discuss issues from class with classmates
        Yes
        No

        11. Talked to the professor about class materials or assignments during class
        Yes
        No

      • What are the biggest risks you see with this project?
      • The biggest risks are that the game, Civilization, and the role-play, Reacting to the Past will prove too overwhelming and challenging for working, adult students.

      • What are the biggest impacts you hope the project can make?
      • The biggest impacts are that the Pilot courses are expanded and extended to the larger field and in other classes within the University.

    DELIVERY FORMAT

    This final presentation or package of materials should be more involved than any of your previous assignments. This is only natural since it is encompassing all the questions you’ve worked to answer up to this point. It should definitely be a combination of formats, perhaps including some of the following:
      • Written summary of your product
               As noted, the age of the typical student is thirty three and knowledge level of the learner may include previous, but not necessarily successful college level work. The product should assist students who want to "get back on track" and graduate. If they can make it through three Quarters they do to finish their education at the University. They need general education classes to graduate and they often come to the class with mixed feelings. There are no majors in Humanities thus the course could simply be seen as yet another class to fulfill and they have not particular enthusiasm for the course. The course is divided into two five week components: five weeks of Civilization in which the student will mostly be working alone; thereafter, they will follow up this part of the course with another type of experience, in role-playing and with the entire group. In the first part of the course the instructor will assist individuals as in a Lab situation; and in the second, the instructor becomes the Game Master and only intervenes when needed since the students will run the class. They are engaged with each part of the course for five weeks, in once a week class sessions that run for four hours each. In the first part--Civilization--the game provides them feedback and their progress will be clear if their civilization prospers or ends depending on how well they play the game. In the second part, they are constantly interacting with their peers and a set number of guidelines are available to follow. In Civilization there are prompts that guide their play and a Civipedia accompanies the game for reference. In Reacting to the Past, the Game Master is always in the room for guidance.
      • If there are community elements built in, how do they utilize them?
      • Are there offline elements that complement the technology experience?
      • How does the learner know when they are done? What do they feel when they have finished?
      • Figures illustrating the problem/need
      • References/citations to supporting research

    References

        Active Learning
        Active Learning: Creating Excitement in the Classroom. 1991 ASHE-ERIC Higher Education Reports. Bonwell, Charles C.; Eison, James A.
        http://eric.ed.gov/?id=ED336049
        http://www.channel4.com/history/microsites/0-9/1066/game/index.html

        Design-based Research
    Toward a Design Science of Education
    Author: Alan Collins, Design-Based Research: An Emerging Paradigm for Educational Inquiry, Authors: The Design-Based Research Collective
                 
    The Road Ahead for State Assessments


    Stealth Assessment
    Author: Val Shute
    Additional publications from Val Shute are available from her web site

    Technology to Support Next-Generation Classroom Formative Assessment for Learning
    Author: Edys Quellmalz

    Collaborative Learning
    Jean Lave, Etienne Wenger and Communities of Practice

    Connected Learning

    Paradigm Shifts and Instructional Technology
    Author: Timothy Koschmann

    Learning and Teaching
    Putting Understanding Up Front
    Authors: David Perkins and Tina Blythe

    How Experts Differ from Novices
    Chapter 2 of How People Learn (free download after creating an account)

    Learning and Transfer
    Chapter 3 of How People Learn

    Educational Theories
    Overview of Vygotsky’s Ideas

    Piaget’s Constructivism, Papert’s Constructionism: What’s the difference?
    Author: Edith Ackermann

    Situating Constructionism
    Authors: Seymour Papert and Idit Harel

    The Gears of My Childhood
    Author: Seymour Papert

    Constructing Knowledge and Transforming the World
    Author: Edith Ackermann

    The Threshold of Democracy: Athens in 403 B.C. (Reacting to the Past) by Josiah Ober
    Other authors: Mark C. Carnes,W. W. Norton & Company, 2014


    Reacting to the Past Game Designer's Handbook by Nicolas W Proctor
    CreateSpace Independent Publishing Platform



    Minds on fire: how role-immersion games transform college by Mark C. Carnes
    Cambridge, Massachusetts : Harvard University Press, 2014
      • Mockup screen shots
        Ways to Win: Victory Types in Civilization V 

      • There are several options on how to win a game of Civilization V. Each guide contains the requirements you'll need to meet in order to score a victory and tips on doing so efficiently.

        Culture/Tourism Victory In the expansion pack, Brave New World, there is an update for Cultural Victory requirements and relies on a Tourism system to overcome Culture of other Nations, granting the victory. Key to this victory are Boosting Tourism, Great Works of Art and Artifacts, along with Wonders which the player should build to make Victory arrive earlier in a game.

        Diplomatic Victory Diplomatic Victory is available fairly late in the game, requiring the formation of the U.N. from the World Congress. Learn about Delegates, the importance of City-State Allies, and how you can be elected World Leader and win the game through Diplomacy.

        Domination Victory The Domination Victory requires your ability to control other Civilizations to be declared the winner. There should be a strategy to pick your targets, when to cease warfare and declare peace before moving on to your next war.

        Scientific Victory requires the Space Race victory condition. Your goal is to be the first to leave the planet, which implies technological superiority. To do that, you'll need a load of science to be the first to get the tech, and production cities to make your space ship parts.

    About Social Policies
    Social Policies are one of the primary means of customizing your Civilization and propelling it toward victory. Choosing good Policies in the right order will be a major factor in winning a game.  This Guide to all Social Policies will give you extra information on every Policy in the game, while also providing the in-game description of each Policy's bonus.

    Social Policies are purchased with Culture. Each City has its own Cultural output that determines border expansion, which is added to the Empire's total for acquiring new Policies. The Social Policy screen (pictured above) can be accessed with F5 and shows the number of turns to your next Policy. This can also be seen by hovering your mouse over Culture in the top bar on your screen. Each new City you found will increase Social Policy costs by 10%, so bear that in mind and ensure that Cities have cultural buildings like Monuments, Amphitheaters, and Opera Houses fit with Great Works and taking advantage of Theming Bonuses where possible.

    Social Policies have prerequisites, and must be unlocked in a certain order through a simple tree layout. There are five Policies per tree, so a total of 45 may be chosen, not including Ideologies. There are nine Social Policy Trees in Civilization V with general information on the bonuses of each for your Civilization.

    Adopting (taking one point) in a Social Policy will give you its starter bonus while also enabling you to build a specific Wonder. Adopting Ideologies also unlock one Wonder each, so there are twelve that have this requirement. You'll require the appropriate Technology, as well. Some less-popular Social Policies like Honor, Liberty, Piety, and Exploration have Wonders that are easier to build than others, even in high-difficulty games because there are fewer competitors for those Wonders. Others, like Tradition's Hanging Gardens, Commerce's Big Ben, and Aesthetics' Uffizi, are harder to attain unless you focus on constructing them.

    Four types of Social Policies (Tradition, Liberty, Honor, and Piety) are available at the start, with Patronage and Aesthetics being available in the Classical era, and if you progress that far, Commerce and Exploration in Medieval, and Rationalism unlocking in the Renaissance. If you have a new Policy coming in twenty turns and want to choose a new tree that is locked because your Scientific progress is not in the right Era, you may sometimes push Science in that direction to advance an Era and ensure that your next Policy choice is available. Add up the turn times on any research you must do and focus your Cities on Science if necessary to ensure this happens as planned. This is wise so that you can avoid adopting a tree that you do not necessarily intend to finish, nor need the adoption bonus from.

      • Video showing potential users
      • Video introducing Civilization and Reacting to the Past

        http://vimeo.com/112856056

        Civilization and Reacting to the Past: Assignment 6.2 The Final Product Pitch from Iconoclast on Vimeo.

      • Sample assessment: Discussion
      • "Ancient Greek Athletics; the Athenian Acropolis; Theater" Please respond to the following:
        • In Chapter 4, pp. 111-112 and 116, there is discussion of the rise of the city-state of Sparta and its very militaristic social organization, and then a discussion of the ancient Olympics. The Olympics were apparently an all-male event, but there were many other local and regional Greek festivals involving athletic contests. Now, see this "running girl" item (from Sparta) at the British Museum: http://www.britishmuseum.org/explore/highlights/highlight_objects/gr/b/bronze_figure_of_a_girl.aspx. Analyze what this tells you of the female status in some Greek city-states, especially Sparta, and also about Greek athletics.
        • In Chapter 5, see pp. 140-148 in our class text for discussion and images of the Athenian Acropolis and the art that was once there. On pp. 142-3, the Closer Look shows a photo of the Parthenon today and an artistic cutaway showing what some of the parts are designated and what they once looked like. Fig. 5.5 has a nice image of a model of the ancient Acropolis to see what it once looked like. Fig. 5.8 shows what the statue of Athena in the Parthenon once looked like. Figs. 5.9-to-5.11 are photos of some of the Elgin Marbles – still in the British Museum. Watch this video from the British Museum and its vast collection related to this: http://www.britishmuseum.org/explore/galleries/ancient_greece_and_rome/room_18_greece_parthenon_scu.aspx. Even better, now watch a great video of a digital reconstruction at http://arth251f11.blogs.wm.edu/2011/09/17/digital-reconstruction-of-the-parthenon/. Finally, see pp. 151-156 about the ancient Greek theater, some of which could seat 15-20,000 and yet have great acoustics. After doing these tasks, discuss here two (2) specific items or informational bits that you learned, and suggest their significance to ancient Greek culture and the western heritage in the arts. Then, comment on the plot of the ancient comedy Lysistrata (p. 152) and how it might go over as a play today.

        Quiz:

         1. Which statement is true of the Biblical "Song of Songs"?
        Answer
               
        King David sang this when he was a young shepherd.
               
        The woman's voice is especially strong.
               
        It is a chant of the king's great achievements.

        It is a religious song of God's deeds for Israel.

        2. What distinguishes the Law Code of Hammurabi from its predecessors?
        Answer
               
        It is the first to name the laws' author
               
        It is the most complete set of laws
               
        It is the first stele in a phallic shape
               
        It is the largest stele ever found

        3. Why is the Royal Standard of Ur such an important discovery?
        Answer
               
        It provides the only known images of Sargon I
               
        It is one of the earliest example of historical narrative
               
        It shows the type of weapons the Sumerians possessed
               
        It is the first example of music being shown in art

        4. How did the Mesopotamians view human society?
        Answer
               
        As masters of their own fates
               
        As on the same level as the gods
               
        As part of a larger society
               
        As mere servants to the gods

        5. What were ziggurats most likely designed to resemble?
        Answer
               
        A city
               
        A garden
               
        A volcano
               
        A mountain

        6. Why did the Egyptian sculptors idealize rulers in their sculptures?
        Answer
               
        Imperfect representations were cause for the sculptors' executions
               
        The rulers' perfection mirrored the perfection of the gods themselves
               
        The grid on which sculptors based their work demanded standardization
               
        Egyptian statues are generic and probably bear no resemblance to the person

        7. On what measure are the squares in the Egyptian grid system based?
        Answer
               
        Pi
               
        An average foot's length
               
        The hieroglyph for ankh
               
        One clenched fist

        8. What kind of government was found in Ancient Egypt?
        Answer
               
        Anarcho-syndicism
               
        Kleptocracy
               
        Plutocracy
               
        Theocracy

        9. The Egyptian word for sculpture is the same as the word for what other act?
        Answer
               
        Writing
               
        Painting
               
        Giving birth
               
        Preserving

        10. How are the figures on the Palette of Narmer similar to those on the Mesopotamian Royal Standard of Ur?
        Answer
               
        The king is shown as larger than anyone else
               
        The king is portrayed as having lighter skin
               
        The king is positioned in the center of each scene
               
        The king is standing beside a god

        Essay
        Project Paper
        Cultural Activity Report
      • Written research plan
      • Bullets covering risks/impacts
      • Companion paraphernalia (t-shirts, stuffed animals, etc.)
      • ...and whatever else!


    Students Want Parental Figures from Professors

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    Monday, November 24, 2014

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    Reading since summer 2006 (some of the classics are re-reads): including magazine subscriptions

    • Abbot, Edwin A., Flatland;
    • Accelerate: Technology Driving Business Performance;
    • ACM Queue: Architecting Tomorrow's Computing;
    • Adkins, Lesley and Roy A. Adkins, Handbook to Life in Ancient Rome;
    • Ali, Ayaan Hirsi, Nomad: From Islam to America: A Personal Journey Through the Clash of Civilizations;
    • Ali, Tariq, The Clash of Fundamentalisms: Crusades, Jihads, and Modernity;
    • Allawi, Ali A., The Crisis of Islamic Civilization;
    • Alperovitz, Gar, The Decision To Use the Atomic Bomb;
    • American School & University: Shaping Facilities & Business Decisions;
    • Angelich, Jane, What's a Mother (in-Law) to Do?: 5 Essential Steps to Building a Loving Relationship with Your Son's New Wife;
    • Arad, Yitzchak, In the Shadow of the Red Banner: Soviet Jews in the War Against Nazi Germany;
    • Aristotle, Athenian Constitution. Eudemian Ethics. Virtues and Vices. (Loeb Classical Library No. 285);
    • Aristotle, Metaphysics: Books X-XIV, Oeconomica, Magna Moralia (The Loeb classical library);
    • Armstrong, Karen, A History of God;
    • Arrian: Anabasis of Alexander, Books I-IV (Loeb Classical Library No. 236);
    • Atkinson, Rick, The Guns at Last Light: The War in Western Europe, 1944-1945 (Liberation Trilogy);
    • Auletta, Ken, Googled: The End of the World As We Know It;
    • Austen, Jane, Pride and Prejudice;
    • Bacevich, Andrew, The Limits of Power: The End of American Exceptionalism;
    • Baker, James A. III, and Lee H. Hamilton, The Iraq Study Group Report: The Way Forward - A New Approach;
    • Barber, Benjamin R., Jihad vs. McWorld: Terrorism's Challenge to Democracy;
    • Barnett, Thomas P.M., Blueprint for Action: A Future Worth Creating;
    • Barnett, Thomas P.M., The Pentagon's New Map: War and Peace in the Twenty-First Century;
    • Barron, Robert, Catholicism: A Journey to the Heart of the Faith;
    • Baseline: Where Leadership Meets Technology;
    • Baur, Michael, Bauer, Stephen, eds., The Beatles and Philosophy;
    • Beard, Charles Austin, An Economic Interpretation of the Constitution of the United States (Sony Reader);
    • Benjamin, Daniel & Steven Simon, The Age of Sacred Terror: Radical Islam's War Against America;
    • Bergen, Peter, The Osama bin Laden I Know: An Oral History of al Qaeda's Leader;
    • Berman, Paul, Terror and Liberalism;
    • Berman, Paul, The Flight of the Intellectuals: The Controversy Over Islamism and the Press;
    • Better Software: The Print Companion to StickyMinds.com;
    • Bleyer, Kevin, Me the People: One Man's Selfless Quest to Rewrite the Constitution of the United States of America;
    • Boardman, Griffin, and Murray, The Oxford Illustrated History of the Roman World;
    • Bracken, Paul, The Second Nuclear Age: Strategy, Danger, and the New Power Politics;
    • Bradley, James, with Ron Powers, Flags of Our Fathers;
    • Bronte, Charlotte, Jane Eyre;
    • Bronte, Emily, Wuthering Heights;
    • Brown, Ashley, War in Peace Volume 10 1974-1984: The Marshall Cavendish Encyclopedia of Postwar Conflict;
    • Brown, Ashley, War in Peace Volume 8 The Marshall Cavendish Illustrated Encyclopedia of Postwar Conflict;
    • Brown, Nathan J., When Victory Is Not an Option: Islamist Movements in Arab Politics;
    • Bryce, Robert, Gusher of Lies: The Dangerous Delusions of "Energy Independence";
    • Bush, George W., Decision Points;
    • Bzdek, Vincent, The Kennedy Legacy: Jack, Bobby and Ted and a Family Dream Fulfilled;
    • Cahill, Thomas, Sailing the Wine-Dark Sea: Why the Greeks Matter;
    • Campus Facility Maintenance: Promoting a Healthy & Productive Learning Environment;
    • Campus Technology: Empowering the World of Higher Education;
    • Certification: Tools and Techniques for the IT Professional;
    • Channel Advisor: Business Insights for Solution Providers;
    • Chariton, Callirhoe (Loeb Classical Library);
    • Chief Learning Officer: Solutions for Enterprise Productivity;
    • Christ, Karl, The Romans: An Introduction to Their History and Civilization;
    • Cicero, De Senectute;
    • Cicero, The Republic, The Laws;
    • Cicero, The Verrine Orations I: Against Caecilius. Against Verres, Part I; Part II, Book 1 (Loeb Classical Library);
    • Cicero, The Verrine Orations I: Against Caecilius. Against Verres, Part I; Part II, Book 2 (Loeb Classical Library);
    • CIO Decisions: Aligning I.T. and Business in the MidMarket Enterprise;
    • CIO Insight: Best Practices for IT Business Leaders;
    • CIO: Business Technology Leadership;
    • Clay, Lucius Du Bignon, Decision in Germany;
    • Cohen, William S., Dragon Fire;
    • Colacello, Bob, Ronnie and Nancy: Their Path to the White House, 1911 to 1980;
    • Coll, Steve, The Bin Ladens: An Arabian Family in the American Century;
    • Collins, Francis S., The Language of God: A Scientist Presents Evidence for Belief ;
    • Colorni, Angelo, Israel for Beginners: A Field Guide for Encountering the Israelis in Their Natural Habitat;
    • Compliance & Technology;
    • Computerworld: The Voice of IT Management;
    • Connolly, Peter & Hazel Dodge, The Ancient City: Life in Classical Athens & Rome;
    • Conti, Greg, Googling Security: How Much Does Google Know About You?;
    • Converge: Strategy and Leadership for Technology in Education;
    • Cowan, Ross, Roman Legionary 58 BC - AD 69;
    • Cowell, F. R., Life in Ancient Rome;
    • Creel, Richard, Religion and Doubt: Toward a Faith of Your Own;
    • Cross, Robin, General Editor, The Encyclopedia of Warfare: The Changing Nature of Warfare from Prehistory to Modern-day Armed Conflicts;
    • CSO: The Resource for Security Executives:
    • Cummins, Joseph, History's Greatest Wars: The Epic Conflicts that Shaped the Modern World;
    • D'Amato, Raffaele, Imperial Roman Naval Forces 31 BC-AD 500;
    • Dallek, Robert, An Unfinished Life: John F. Kennedy 1917-1963;
    • Daly, Dennis, Sophocles' Ajax;
    • Dando-Collins, Stephen, Caesar's Legion: The Epic Saga of Julius Caesar's Elite Tenth Legion and the Armies of Rome;
    • Darwish, Nonie, Now They Call Me Infidel: Why I Renounced Jihad for America, Israel, and the War on Terror;
    • Davis Hanson, Victor, Makers of Ancient Strategy: From the Persian Wars to the Fall of Rome;
    • Dawkins, Richard, The Blind Watchmaker;
    • Dawkins, Richard, The God Delusion;
    • Dawkins, Richard, The Selfish Gene;
    • de Blij, Harm, Why Geography Matters: Three Challenges Facing America, Climate Change, The Rise of China, and Global Terrorism;
    • Defense Systems: Information Technology and Net-Centric Warfare;
    • Defense Systems: Strategic Intelligence for Info Centric Operations;
    • Defense Tech Briefs: Engineering Solutions for Military and Aerospace;
    • Dennett, Daniel C., Breaking the Spell: Religion as a Natural Phenomenon;
    • Dennett, Daniel C., Consciousness Explained;
    • Dennett, Daniel C., Darwin's Dangerous Idea;
    • Devries, Kelly, et. al., Battles of the Ancient World 1285 BC - AD 451 : From Kadesh to Catalaunian Field;
    • Dickens, Charles, Great Expectations;
    • Digital Communities: Building Twenty-First Century Communities;
    • Doctorow, E.L., Homer & Langley;
    • Dodds, E. R., The Greeks and the Irrational;
    • Dostoevsky, Fyodor, The House of the Dead (Google Books, Sony e-Reader);
    • Dostoevsky, Fyodor, The Idiot;
    • Douglass, Elisha P., Rebels and Democrats: The Struggle for Equal Political Rights and Majority Role During the American Revolution;
    • Doyle, Sir Arthur Conan, The Hound of the Baskervilles & The Valley of Fear;
    • Dr. Dobb's Journal: The World of Software Development;
    • Drug Discovery News: Discovery/Development/Diagnostics/Delivery;
    • DT: Defense Technology International;
    • Dunbar, Richard, Alcatraz;
    • Education Channel Partner: News, Trends, and Analysis for K-20 Sales Professionals;
    • Edwards, Aton, Preparedness Now!;
    • EGM: Electronic Gaming Monthly, the No. 1 Videogame Magazine;
    • Ehrman, Bart D., Lost Christianities: The Battles for Scriptures and the Faiths We Never Knew;
    • Ehrman, Bart D., Misquoting Jesus: The Story Behind Who Changed the Bible and Why;
    • Electronic Engineering Times: The Industry Newsweekly for the Creators of Technology;
    • Ellis, Joseph J., American Sphinx: The Character of Thomas Jefferson;
    • Ellis, Joseph J., His Excellency: George Washington;
    • Emergency Management: Strategy & Leadership in Critical Times;
    • Emerson, Steven, American Jihad: The Terrorists Living Among Us;
    • Erlewine, Robert, Monotheism and Tolerance: Recovering a Religion of Reason (Indiana Series in the Philosophy of Religion);
    • ESD: Embedded Systems Design;
    • Everitt, Anthony, Augustus: The Life of Rome's First Emperor;
    • Everitt, Anthony, Cicero: The Life and Times of Rome's Greatest Politician;
    • eWeek: The Enterprise Newsweekly;
    • Federal Computer Week: Powering the Business of Government;
    • Ferguson, Niall, Civilization: The West and the Rest;
    • Ferguson, Niall, Empire: The Rise and Demise of the British World Order and the Lessons for Global Power;
    • Ferguson, Niall, The Cash Nexus: Money and Power in the Modern World, 1700-2000;
    • Ferguson, Niall, The War of the World: Twentieth-Century Conflict and the Decline of the West;
    • Feuerbach, Ludwig, The Essence of Christianity (Sony eReader);
    • Fields, Nic, The Roman Army of the Principate 27 BC-AD 117;
    • Fields, Nic, The Roman Army of the Punic Wars 264-146 BC;
    • Fields, Nic, The Roman Army: the Civil Wars 88-31 BC;
    • Finkel, Caroline, Osman's Dream: The History of the Ottoman Empire;
    • Fisk, Robert, The Great War For Civilization: The Conquest of the Middle East;
    • Forstchen, William R., One Second After;
    • Fox, Robin Lane, The Classical World: An Epic History from Homer to Hadrian;
    • Frazer, James George, The Golden Bough (Volume 3): A Study in Magic and Religion (Sony eReader);
    • Freeh, Louis J., My FBI: Bringing Down the Mafia, Investigating Bill Clinton, and Fighting the War on Terror;
    • Freeman, Charles, The Greek Achievement: The Foundations of the Western World;
    • Friedman, Thomas L. The World Is Flat: A Brief History of the Twenty-First Century Further Updated and Expanded/Release 3.0;
    • Friedman, Thomas L., The Lexus and the Olive Tree: Understanding Globalization;
    • Frontinus: Stratagems. Aqueducts of Rome. (Loeb Classical Library No. 174);
    • Fuller Focus: Fuller Theological Seminary;
    • Fuller, Graham E., A World Without Islam;
    • Gaubatz, P. David and Paul Sperry, Muslim Mafia: Inside the Secret Underworld That's Conspiring to Islamize America;
    • Ghattas, Kim, The Secretary: A Journey with Hillary Clinton from Beirut to the Heart of American Power;
    • Gibson, William, Neuromancer;
    • Gilmour, Michael J., Gods and Guitars: Seeking the Sacred in Post-1960s Popular Music;
    • Global Services: Strategies for Sourcing People, Processes, and Technologies;
    • Glucklich, Ariel, Dying for Heaven: Holy Pleasure and Suicide Bombers-Why the Best Qualities of Religion Are Also It's Most Dangerous;
    • Goldberg, Jonah, Liberal Fascism: The Secret History of the American Left, From Mussolini to the Politics of Meaning;
    • Goldin, Shmuel, Unlocking the Torah Text Vayikra (Leviticus);
    • Goldsworthy, Adrian, Caesar: Life of a Colossus;
    • Goldsworthy, Adrian, How Rome Fell: Death of a Superpower;
    • Goodman, Lenn E., Creation and Evolution;
    • Goodwin, Doris Kearns, Team of Rivals: The Political Genius of Abraham Lincoln;
    • Gopp, Amy, et.al., Split Ticket: Independent Faith in a Time of Partisan Politics (WTF: Where's the Faith?);
    • Gordon, Michael R., and Bernard E. Trainor, Cobra II: The Inside Story of the Invasion and Occupation of Iraq;
    • Government Health IT: The Magazine of Public/private Health Care Convergence;
    • Government Technology's Emergency Management: Strategy & Leadership in Critical Times;
    • Government Technology: Solutions for State and Local Government in the Information Age;
    • Grant , Michael, The Climax of Rome: The Final Achievements of the Ancient World, AD 161 - 337;
    • Grant, Michael, The Classical Greeks;
    • Grumberg, Orna, and Helmut Veith, 25 Years of Model Checking: History, Achievements, Perspectives;
    • Halberstam, David, War in a Time of Peace: Bush, Clinton, and the Generals;
    • Hammer, Reuven, Entering Torah Prefaces to the Weekly Torah Portion;
    • Hanson, Victor Davis, An Autumn of War: What America Learned from September 11 and the War on Terrorism;
    • Hanson, Victor Davis, Between War and Peace: Lessons from Afghanistan to Iraq;
    • Hanson, Victor Davis, Carnage and Culture: Landmark Battles in the Rise of Western Power;
    • Hanson, Victor Davis, How The Obama Administration Threatens Our National Security (Encounter Broadsides);
    • Hanson, Victor Davis, Makers of Ancient Strategy: From the Persian Wars to the Fall of Rome;
    • Hanson, Victor Davis, Ripples of Battle: How Wars of the Past Still Determine How We Fight, How We Live, and How We Think;
    • Hanson, Victor Davis, The End of Sparta: A Novel;
    • Hanson, Victor Davis, The Soul of Battle: From Ancient Times to the Present Day, How Three Great Liberators Vanquished Tyranny;
    • Hanson, Victor Davis, Wars of the Ancient Greeks;
    • Harnack, Adolf Von, History of Dogma, Volume 3 (Sony Reader);
    • Harris, Alex, Reputation At Risk: Reputation Report;
    • Harris, Sam, Letter to a Christian Nation;
    • Harris, Sam, The End of Faith: Religion, Terror, and the Future of Reason;
    • Hayek, F. A., The Road to Serfdom;
    • Heilbroner, Robert L., and Lester Thurow, Economics Explained: Everything You Need to Know About How the Economy Works and Where It's Going;
    • Hempel, Sandra, The Strange Case of The Broad Street Pump: John Snow and the Mystery of Cholera;
    • Hinnells, John R., A Handbook of Ancient Religions;
    • Hitchens, Christopher, God Is Not Great: How Religion Poisons Everything;
    • Hogg, Ian V., The Encyclopedia of Weaponry: The Development of Weaponry from Prehistory to 21st Century Warfare;
    • Hugo, Victor, The Hunchback of Notre Dame;
    • Humphrey, Caroline & Vitebsky, Piers, Sacred Architecture;
    • Huntington, Samuel P., The Clash of Civilizations and the Remaking of World Order;
    • Info World: Information Technology News, Computer Networking & Security;
    • Information Week: Business Innovation Powered by Technology:
    • Infostor: The Leading Source for Enterprise Storage Professionals;
    • Infrastructure Insite: Bringing IT Together;
    • Insurance Technology: Business Innovation Powered by Technology;
    • Integrated Solutions: For Enterprise Content Management;
    • Intel Premier IT: Sharing Best Practices with the Information Technology Community;
    • Irwin, Robert, Dangerous Knowledge: Orientalism and Its Discontents;
    • Jeffrey, Grant R., The Global-Warming Deception: How a Secret Elite Plans to Bankrupt America and Steal Your Freedom;
    • Jewkes, Yvonne, and Majid Yar, Handbook of Internet Crime;
    • Johnson, Chalmers, Blowback: The Costs and Consequences of American Empire;
    • Journal, The: Transforming Education Through Technology;
    • Judd, Denis, The Lion and the Tiger: The Rise and Fall of the British Raj, 1600-1947;
    • Kagan, Donald, The Peloponnesian War;
    • Kansas, Dave, The Wall Street Journal Guide to the End of Wall Street as We Know It: What You Need to Know About the Greatest Financial Crisis of Our Time--and How to Survive It;
    • Karsh, Efraim, Islamic Imperialism: A History;
    • Kasser, Rodolphe, The Gospel of Judas;
    • Katz, Solomon, The Decline of Rome and the Rise of Medieval Europe: (The Development of Western Civilization);
    • Keegan, John, Intelligence in War: The Value--and Limitations--of What the Military Can Learn About the Enemy;
    • Kenis, Leo, et. al., The Transformation of the Christian Churches in Western Europe 1945-2000 (Kadoc Studies on Religion, Culture and Society 6);
    • Kepel, Gilles, Jihad: The Trail of Political Islam;
    • Kiplinger's: Personal Finance;
    • Klein, Naomi, The Shock Doctrine: The Rise of Disaster Capitalism;
    • KM World: Content, Document, and Knowledge Management;
    • Koestler, Arthur, Darkness at Noon: A Novel;
    • Kostova, Elizabeth, The Historian;
    • Kuttner, Robert, The Squandering of America: How the Failure of Our Politics Undermines Our Prosperity;
    • Lake, Kirsopp, The Text of the New Testament, Sony Reader;
    • Laur, Timothy M., Encyclopedia of Modern US Military Weapons ;
    • Leffler, Melvyn P., and Jeffrey W. Legro, To Lead the World: American Strategy After the Bush Doctrine;
    • Lendon, J. E., Soldiers and Ghosts: A History of Battle in Classical Antiquity;
    • Lenin, V. I., Imperialism the Highest Stage of Capitalism;
    • Lennon, John J., There is Absolutely No Reason to Pay Too Much for College!;
    • Lewis, Bernard, The Crisis of Islam: Holy War and Unholy Terror;
    • Lewis, Bernard, What Went Wrong?: The Clash Between Islam and Modernity in the Middle East;
    • Lifton, Robert J., Greg Mitchell, Hiroshima in America;
    • Limberis, Vasiliki M., Architects of Piety: The Cappadocian Fathers and the Cult of the Martyrs;
    • Lipsett, B. Diane, Desiring Conversion: Hermas, Thecla, Aseneth;
    • Livingston, Jessica, Founders At Work: Stories of Startups' Early Days;
    • Livy, Rome and the Mediterranean: Books XXXI-XLV of the History of Rome from its Foundation (Penguin Classics);
    • Louis J., Freeh, My FBI: Bringing Down the Mafia, Investigating Bill Clinton, and Fighting the War on Terror;
    • Mackay, Christopher S., Ancient Rome: A Military and Political History;
    • Majno, Guido, The Healing Hand: Man and Wound in the Ancient World;
    • Marcus, Greil,Invisible Republic: Bob Dylan's Basement Tapes;
    • Marshall-Cornwall, James, Napoleon as Military Commander;
    • Maughm, W. Somerset, Of Human Bondage;
    • McCluskey, Neal P., Feds in the Classroom: How Big Government Corrupts, Cripples, and Compromises American Education;
    • McCullough, David, 1776;
    • McCullough, David, John Adams;
    • McCullough, David, Mornings on Horseback: The Story of an Extraordinary Family, a Vanished Way of Life and the Unique Child Who Became Theodore Roosevelt;
    • McLynn, Frank, Marcus Aurelius: A Life;
    • McManus, John, Deadly Brotherhood, The: The American Combat Soldier in World War II ;
    • McMaster, H. R., Dereliction of Duty: Johnson, McNamara, the Joint Chiefs of Staff, and the Lies That Led to Vietnam;
    • McNamara, Patrick, Science and the World's Religions Volume 1: Origins and Destinies (Brain, Behavior, and Evolution);
    • McNamara, Patrick, Science and the World's Religions Volume 2: Persons and Groups (Brain, Behavior, and Evolution);
    • McNamara, Patrick, Science and the World's Religions Volume 3: Religions and Controversies (Brain, Behavior, and Evolution);
    • Meacham, Jon, American Lion: Andrew Jackson in the White House;
    • Mearsheimer, John J., and Stephen M. Walt, The Israel Lobby and U.S. Foreign Policy;
    • Meier, Christian, Caesar: A Biography;
    • Menzies, Gaven, 1421: The Year China Discovered America;
    • Metaxas, Eric, Bonhoeffer: Pastor, Martyr, Prophet, Spy;
    • Michael, Katina and M.G. Michael, Innovative Automatic Identification and Location-Based Services: From Barcodes to Chip Implants;
    • Migliore, Daniel L., Faith Seeking Understanding: An Introduction to Christian Theology;
    • Military & Aerospace Electronics: The Magazine of Transformation in Electronic and Optical Technology;
    • Millard, Candice, Theodore Roosevelt's Darkest Journey: The River of Doubt;
    • Mommsen, Theodor, The History of the Roman Republic, Sony Reader;
    • Muller, F. Max, Chips From A German Workshop: Volume III: Essays On Language And Literature;
    • Murray, Janet, H., Hamlet On the Holodeck: The Future of Narrative in Cyberspace;
    • Murray, Williamson, War in the Air 1914-45;
    • Müller, F. Max, Chips From A German Workshop;
    • Nader, Ralph, Crashing the Party: Taking on the Corporate Government in an Age of Surrender;
    • Nagl, John A., Learning to Eat Soup with a Knife: Counterinsurgency Lessons from Malaya and Vietnam;
    • Napoleoni, Loretta, Terrorism and the Economy: How the War on Terror is Bankrupting the World;
    • Nature: The International Weekly Journal of Science;
    • Negus, Christopher, Fedora 6 and Red Hat Enterprise Linux;
    • Network Computing: For IT by IT:
    • Network World: The Leader in Network Knowledge;
    • Network-centric Security: Where Physical Security & IT Worlds Converge;
    • Newman, Paul B., Travel and Trade in the Middle Ages;
    • Nietzsche, Friedrich Wilhelm, The Nietzsche-Wagner Correspondence;
    • Nixon, Ed, The Nixons: A Family Portrait;
    • O'Brien, Johnny, Day of the Assassins: A Jack Christie Novel;
    • O'Donnell, James J., Augustine: A New Biography;
    • OH & S: Occupational Health & Safety
    • Okakura, Kakuzo, The Book of Tea;
    • Optimize: Business Strategy & Execution for CIOs;
    • Ostler, Nicholas, Ad Infinitum: A Biography of Latin;
    • Parry, Jay A., The Real George Washington (American Classic Series);
    • Paton, W.R., The Greek Anthology, Volume V, Loeb Classical Library, No. 86;
    • Pausanius, Guide to Greece 1: Central Greece;
    • Perrett, Bryan, Cassell Military Classics: Iron Fist: Classic Armoured Warfare;
    • Perrottet, Tony, The Naked Olympics: The True Story of the Olympic Games;
    • Peters, Ralph, New Glory: Expanding America's Global Supremacy;
    • Phillips, Kevin, American Dynasty: Aristocracy, Fortune, and the Politics of Deceit in the House of Bush;
    • Pick, Bernhard; Paralipomena; Remains of Gospels and Sayings of Christ (Sony Reader);
    • Pimlott, John, The Elite: The Special Forces of the World Volume 1;
    • Pitre, Brant, Jesus and the Jewish Roots of the Eucharist: Unlocking the Secrets of the Last Supper;
    • Plutarch's Lives, X: Agis and Cleomenes. Tiberius and Gaius Gracchus. Philopoemen and Flamininus (Loeb Classical Library®);
    • Podhoretz, Norman, World War IV: The Long Struggle Against Islamofascism;
    • Posner, Gerald, Case Closed: Lee Harvey Oswald and the Assassination of JFK;
    • Potter, Wendell, Deadly Spin: An Insurance Company Insider Speaks Out on How Corporate PR Is Killing Health Care and Deceiving Americans;
    • Pouesi, Daniel, Akua;
    • Premier IT Magazine: Sharing Best Practices with the Information Technology Community;
    • Price, Monroe E. & Daniel Dayan, eds., Owning the Olympics: Narratives of the New China;
    • Profit: The Executive's Guide to Oracle Applications;
    • Public CIO: Technology Leadership in the Public Sector;
    • Putnam, Robert D., Bowling Alone : The Collapse and Revival of American Community;
    • Quintus of Smyrna, The Fall of Troy;
    • Rawles, James Wesley, Patriots: A Novel of Survival in the Coming Collapse;
    • Red Herring: The Business of Technology;
    • Redmond Channel Partner: Driving Success in the Microsoft Partner Community;
    • Redmond Magazine: The Independent Voice of the Microsoft IT Community;
    • Renan, Ernest, The life of Jesus (Sony eReader);
    • Richler, Mordecai (editor), Writers on World War II: An Anthology;
    • Roberts, Ian, The Energy Glut: Climate Change and the Politics of Fatness in an Overheating World;
    • Rocca, Samuel, The Army of Herod the Great;
    • Rodgers, Nigel, A Military History of Ancient Greece: An Authoritative Account of the Politics, Armies and Wars During the Golden Age of Ancient Greece, shown in over 200 color photographs, diagrams, maps and plans;
    • Rodoreda, Merce, Death in Spring: A Novel;
    • Romerstein, Herbert and Breindel, Eric,The Venona Secrets, Exposing Soviet Espionage and America's Traitors;
    • Ross, Dennis, Statecraft: And How to Restore America's Standing in the World;
    • Roth, Jonathan P., Roman Warfare (Cambridge Introduction to Roman Civilization);
    • SC Magazine: For IT Security Professionals;
    • Scahill, Jeremy, Blackwater: The Rise of the World's Most Powerful Mercenary Army [Revised and Updated];
    • Schama, Simon, A History of Britain, At the Edge of the World 3500 B.C. - 1603 A.D.;
    • Scheuer, Michael, Imperial Hubris: Why the West Is Losing the War On Terror;
    • Scheuer, Michael, Marching Toward Hell: America and Islam After Iraq;
    • Scheuer, Michael, Osama Bin Laden;
    • Scheuer, Michael, Through Our Enemies Eyes: Osama Bin Laden, Radical Islam, and the Future of America;
    • Scholastic Instructor
    • Scholastic Parent & Child: The Joy of Family Living and Learning;
    • Schopenhauer, Arthur, The World As Will And Idea (Sony eReader);
    • Schug-Wille, Art of the Byzantine World;
    • Schulze, Hagen, Germany: A New History;
    • Schweizer, Peter, Architects of Ruin: How Big Government Liberals Wrecked the Global Economy---and How They Will Do It Again If No One Stops Them;
    • Scott, Sir Walter, Ivanhoe;
    • Seagren, Eric, Secure Your Network for Free: Using Nmap, Wireshark, Snort, Nessus, and MRTG;
    • Security Technology & Design: The Security Executive's Resource for Systems Integration and Convergence;
    • Seibel, Peter, Coders at Work;
    • Sekunda N., & S. Northwood, Early Roman Armies;
    • Seneca: Naturales Quaestiones, Books II (Loeb Classical Library No. 450);
    • Sewall, Sarah, The U.S. Army/Marine Corps Counterinsurgency Field Manual;
    • Sheppard, Ruth, Alexander the Great at War: His Army - His Battles - His Enemies;
    • Shinder, Jason, ed., The Poem That Changed America: "Howl" Fifty Years Later;
    • Sidebottom, Harry, Ancient Warfare: A Very Short Introduction;
    • Sides, Hampton, Blood and Thunder: The Epic Story of Kit Carson and the Conquest of the American West;
    • Simkins, Michael, The Roman Army from Caesar to Trajan;
    • Sinchak, Steve, Hacking Windows Vista;
    • Smith, RJ, The One: The Life and Music of James Brown;
    • Software Development Times: The Industry Newspaper for Software Development Managers;
    • Software Test Performance;
    • Solomon, Norman, War Made Easy: How Presidents and Pundits Keep Spinning Us to Death;
    • Song, Lolan, Innovation Together: Microsoft Research Asia Academic Research Collaboration;
    • Sophocles, The Three Theban Plays, tr. Robert Fagles;
    • Sound & Vision: The Consumer Electronics Authority;
    • Southern, Pat, The Roman Army: A Social and Institutional History;
    • Sri, Edward, A Biblical Walk Through the Mass: Understanding What We Say and Do In The Liturgy;
    • Sri, Edward, Men, Women and the Mystery of Love: Practical Insights from John Paul II's Love and Responsibility;
    • Stair, John Bettridge, Old Samoa; Or, Flotsam and Jetsam From the Pacific Ocean;
    • Starr, Chester G., The Roman Empire, 27 B.C.-A.D. 476: A Study in Survival;
    • Starr, John Bryan, Understanding China: A Guide to China's Economy, History, and Political Culture;
    • Stauffer, John, Giants: The Parallel Lives of Frederick Douglass and Abraham Lincoln;
    • Steyn, Mark, America Alone: The End of the World As We Know It;
    • Strassler, Robert B., The Landmark Herodotus: The Histories;
    • Strassler, Robert B., The Landmark Thucydides: A Comprehensive Guide to the Peloponnesian War;
    • Strassler, Robert B., The Landmark Xenophon's Hellenika;
    • Strategy + Business;
    • Streete, Gail, Redeemed Bodies: Women Martyrs in Early Christianity;
    • Sullivan, James, The Hardest Working Man: How James Brown Saved the Soul of America;
    • Sumner, Graham, Roman Military Clothing (1) 100 BC-AD 200;
    • Sumner, Graham, Roman Military Clothing (2) AD 200-400;
    • Suskind, Ron, The One Percent Doctrine: Deep Inside America's Pursuit of Its Enemies Since 9/11:
    • Swanston, Malcolm, Mapping History Battles and Campaigns;
    • Swiderski, Richard M., Quicksilver: A History of the Use, Lore, and Effects of Mercury;
    • Swiderski, Richard M., Quicksilver: A History of the Use, Lore, and Effects of Mercury;
    • Swift, Jonathan, Gulliver's Travels;
    • Syme, Ronald, The Roman Revolution;
    • Talley, Colin L., A History of Multiple Sclerosis;
    • Tawil, Camille, Brothers In Arms: The Story of al-Qa'ida and the Arab Jihadists;
    • Tech Briefs: Engineering Solutions for Design & Manufacturing;
    • Tech Net: The Microsoft Journal for IT Professionals;
    • Tech Partner: Gain a Competitive Edge Through Solutions Providers;
    • Technology & Learning: Ideas and Tools for Ed Tech Leaders;
    • Tenet, George, At the Center of the Storm: The CIA During America's Time of Crisis;
    • Thackeray, W. M., Vanity Fair;
    • Thompson, Derrick & William Martin, Have Guitars ... Will Travel: A Journey Through the Beat Music Scene in Northampton 1957-66;
    • Tolstoy, Leo, Anna Karenina;
    • Trento, Joseph J., The Secret History of the CIA;
    • Twain, Mark, The Gilded Age: a Tale of Today;
    • Ungar, Craig, House of Bush House of Saud;
    • Unterberger, Richie, The Unreleased Beatles Music & Film;
    • VAR Business: Strategic Insight for Technology Integrators:
    • Virgil, The Aeneid
    • Virtualization Review: Powering the New IT Generation;
    • Visual Studio: Enterprise Solutions for .Net Development;
    • VON Magazine: Voice, Video & Vision;
    • Wall Street Technology: Business Innovation Powered by Technology;
    • Wallace, Robert, Spycraft: The Secret History of the CIA's Spytechs, from Communism to al-Qaeda;
    • Wang, Wallace, Steal This Computer Book 4.0: What They Won’t Tell You About the Internet;
    • Ward-Perkins, The Fall of Rome and the End of Civilization;
    • Warren, Robert Penn, All the King's Men;
    • Wasik, John F., Cul-de-Sac Syndrome: Turning Around the Unsustainable American Dream;
    • Weber, Karl, Editor, Lincoln: A President for the Ages;
    • Website Magazine: The Magazine for Website Success;
    • Weiner, Tim, Enemies: A History of the FBI;
    • Weiner, Tim, Legacy of Ashes: The History of the CIA;
    • West, Bing, The Strongest Tribe: War, Politics, and the Endgame in Iraq;
    • Wharton, Edith, The Age of Innocence;
    • Wilcox, Peter, Rome's Enemies (1) Germanics and Dacians;
    • Wise, Terence, Armies of the Carthaginian Wars 265 - 146 BC;
    • Wissner-Gross, What Colleges Don't Tell You (And Other Parents Don't Want You To Know) 272 Secrets For Getting Your Kid Into the Top Schools;
    • Wissner-Gross, What High Schools Don't Tell You;
    • Wolf, Naomi, Give Me Liberty: A Handbook for American Revolutionaries;
    • Wolf, Naomi, The End of America: Letter of Warning to a Young Patriot;
    • Woodward, Bob, Plan of Attack;
    • Woodward, Bob, The Agenda: Inside the Clinton White House;
    • Wright, Lawrence, The Looming Tower: Al-Qaeda and the Road to 9/11;
    • Wright-Porto, Heather, Beginning Google Blogger;
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