Thursday, May 21, 2015
Wednesday, May 20, 2015
Tuesday, May 19, 2015
Monday, May 18, 2015
Sunday, May 17, 2015
Home Movie and Anti-Communist Educational Film
Watch an insane 1970s anti Communist educational film
http://youtu.be/JcHFEO0024A
Saturday, May 16, 2015
Friday, May 15, 2015
Thursday, May 14, 2015
Wednesday, May 13, 2015
FBI Warns of Train Derailment Threat
FBI
Yameen Allworld,
Birth name | Binyameen Friedberg |
---|---|
OBAMA RIPS FOX: ‘WE’RE GOING TO HAVE TO CHANGE HOW THE MEDIA REPORTS’
think, we’re going to have to change how our body politic thinks, which means we’re going to have to change how the media reports on these issues, and how people’s impressions of what it’s like to struggle in this economy looks like. And how budgets connect to that. And that’s a hard process because that requires a much broader conversation than typically we have on the nightly news.
Tuesday, May 12, 2015
Unit 4
Tan
http://youtu.be/Oqksxk56dlM
http://youtu.be/Oqksxk56dlM
After this unit was completed, the course staff thought the addition of this video would be helpful to participants. Sara Verrilli, Development Director at the MIT Game Lab, talks about testing games, the different types of testing, and when you should use each of them. This video originally appeared in 11.126x: Introduction to Game Design.
http://youtu.be/Zkz73q4wmpI
Louisa Rosenheck, a research manager at MIT's Education Arcade, and Susannah Gordon-Messer, an education content manager at MIT's Education Arcade, discuss their work iteratively designing, prototyping, and testing The Radix Endeavor. In this segment, they reflect on how prototyping and playtesting contributed to the development of the marketplace quest. The Radix Endeavor, an online multi-player game for high school math and biology, is currently being tested in a large-scale pilot involving teachers and students.
http://youtu.be/tf5TzG79JB4
Louisa and Susannah continue their conversation, walking us through the transition from paper to digital prototypes. They explain how they realized that in-game activity could support certain learning components, but that others might be better served through complementary classroom activities and teacher support. Your learning game could also have complementary activities. We'll talk more about integration in Unit 5, but you may want to start thinking about it.
http://youtu.be/Z6Btdq2uPAk
Louisa and Susannah discuss developing the quests in the final version of the game. They consider how the protoyping and testing phases shaped the final design and influenced their thinking regarding game levels and scaffolding. Does your learning game have levels? Before you leave this section, reflect on your levels. Consider the difficulty, the flow, etc.
http://youtu.be/ZPEsLoL4YV8
When you test your game, you'll want to ask the players some questions so you can learn about their experience. For this activity break, write some questions you'd like to ask playtesters. Consider what questions should be asked and also when you should ask them (Before game play? During? After?). Here are a couple to consider incorporating into your protocol: What was the concept of the game? How did you figure out how to play? How did the game make you feel? What was fun about the game? What was hard or challenging about the game? How could the game be better? These questions may look very general to you. You'll want to follow up with additional questions regarding specifics and details. These additional questions will arise naturally out of the playtest experience itself, though you may want to consider in advance the types of questions you're likely to get. Example: If a playtester says that Level 2 was especially challenging because of the instructions, you'll want to find out more. What about the instructions was challenging? You'll notice there are no questions about learning in this list. Think about how you'd like to talk to your playtesters about educational content in the game. What questions will help you find out if playtesters are learning? The list of questions above is adapted and inspired by the Playtester Feedback Worksheet created by Gamestar Mechanic. You may also want to check out the related content.
https://docs.google.com/viewer?a=v&pid=sites&srcid=ZWxpbmVtZWRpYS5jb218Z3NtbGVhcm5pbmdndWlkZXxneDo3YjMxNTM0OGRiZmM1NzE5
https://gamestarmechanic.com
https://sites.google.com/a/elinemedia.com/gsmlearningguide/game-design-101/lesson-5-playtest-and-iterate
Even if you don't always share your thoughts for activity breaks, please consider doing so this time. Other course participants may want to reflect on and use the questions you come up with.
What was the concept of the game? How did you figure out how to play? How did the game make you feel? What was fun about the game? What was hard or challenging about the game? How could the game be better? How does the game compare to other Humanities, history, or general education classes you have taken? Which is more engaging: standard classes or game-based classes? In which type of class–standard or game-based–are you more active? Which game would you rather participate in based on your work and family schedule?
Prof. Eric Klopfer talks with Colin Greenhill, who works as a software developer at MIT's Education Arcade, about his experience communicating with the design team and his work iteratively creating and refining digital prototypes for The Radix Endeavor.
http://youtu.be/ZPEsLoL4YV8
Eric and Colin continue their conversation and take a closer look at the geometry quest area. Colin highlights the importance of figuring out which interface elements are helpful and useful to the player. Think about your game's interface as you test and iterate this week.
http://youtu.be/UBZfoVvI8R0
http://youtu.be/z-jzwtSmFys
Unit 4 Reading PLAYTESTING 11.127x Guide to Playtesting (posted in this section) Rosenheck, Louisa. 2015. "Six Strategies to Make the Most of Student Playtesting" Gamesandlearning.org (Joan Ganz Cooney Center at Sesame Workshop).
http://www.gamesandlearning.org/2015/02/16/six-strategies-to-make-the-most-of-student-playtesting/
DIVE DEEPER Edutechwiki. "Design-Based Research." Hosted by TECFA at the University of Geneva.
http://edutechwiki.unige.ch/en/Design-based_research
11.127x Guide to Playtesting How do you find out if your learning game works the way you expect and gives players the experience you want? Playtesting! Use your observations and tester feedback to make your game even better. WHO DO I TEST WITH? Test your game by playing yourself. Do this before you engage any outside testers. Try to view the game from the perspective of a player rather than as a designer/developer. Make necessary changes before you engage playtesters. Allow people you know to try your game. While this audience may not be as objective, you may feel more comfortable testing your game with this group first. You can also fine-tune playtesting questions. This may mean seeking out participants who have seen your past prototypes or who are in your affinity group or survey-based working group. Test with people who do not know you or your game. This group can give you objective feedback. Maybe you can approach 11.127 participants who you have not engaged with previously. Test with your target audience. This may not be possible for all participants. Feedback from this group will be especially relevant. HOW TO CONDUCT A BASIC PLAYTEST Consider what you hope to get out of playtesting sessions. Make sure your questions for the tester will help you iterate effectively and improve the game. For in-person tests, decide if you will test one-on-one, in groups, etc. Provide the information your tester will need to access and play the game. Don’t tell the tester about all of your experiences developing the game or why you think it can help people learn. You want to get a fresh perspective. Ask the playtester any questions you’ve created for the pre-gameplay phase. It’s time to play the game! Ideally, watch your tester play the game and write down your observations. You may notice interesting body language, etc. You may also want your tester to think aloud and explain why they are making certain choices. If that’s not possible, consider asking your tester to write down some observations as they play. Ask post-game questions and discuss the overall game experience. Use the questions you developed for the activity break and also any great questions you might have noticed in the forum. Bibliography: Fullerton, Tracy. 2014. “Playtesting.” In Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 248-271. Boca Raton, FL: Taylor & Francis.
http://youtu.be/z-jzwtSmFys
It's time to test your game! Get your prototypes into some stable, presentable form, and start looking for playtesters in the real world. You can ask friends and family to play, but the best feedback you can get will be from your target audience. It can be challenging to get into certain kinds learning environments to test a prototype (American schools, for instance), but if you find children of the right age through friends and family, do your best to get your game in front of them. If you can’t get into an afterschool program, perhaps you can get some time with someone who works in an afterschool program and you can ask them to play your game and/or talk to you about how they would use your game in their program. Also, try to make changes to your game based on the feedback from others and then get your game back out there! This type of iterative game design is done by game designers and developers at every level. It is extremely rare that your game is going to come out of your head perfectly. It is much more likely that it is going to take watching a lot of other people playing your game and asking them about their experience to get your game into a good place. If you are working with a team, it may be a good idea to standardize your questions somewhat if you are playtesting with groups in different towns, states, countries etc… This will make sure everyone on the team’s questions are getting answered, and it will make sure that the same type of feedback is coming back to your team. Your deliverable should be publicly viewable and include the following: A written reflection on your experiences testing your game - Did things turn out differently than you expected? Would you test your game the same way in the future? An overview of how you iterated your game based on feedback and observations A brief explanation and list of the type of testers (no names please!) you engaged with The questions you used for testing and a few comments on why you picked certain questions Guidance for Peer Feedback Provide feedback to at least three participants whose posts appear below yours. If those participants have already received feedback, look for participants who have not received any. Follow the Peer Review Feedback guidelines and consider the following: Comment on how the participant responded to lessons learned from testing. Do you have any recommendations regarding how the participant can test and iterate more effectively? How did the participant's experience testing and iterating influence your own thinking?
Unit 4 Deliverable
Yes, things turned out differently than what I expected. My first tester was very enthusiastic, was very experienced with the game Civilization, and offered to work on a scenario. The second tester was more ambivalent and had no experience with the game but did make an attempt to learn. My third tester had no experience whatsoever with gaming but really enjoyed the testing process. The same tester had expressed a dissatisfaction with the companion course to mine that I had not taught. Their experience confirmed the idea that if a student did not like the standard pedagogical approach the game could be very stimulating. The last tester was a very experienced gamer but was unfamiliar with Civilization. As a result, it was necessary to walk them through the testing process.
In summary, the previous experience or lack of experience with gaming did not determine how the tester reacted to my iteration process. Some experienced players really embraced the idea or some still struggled with it. On the other hand, those with little to no experience did really enjoy the new approach. I would have anticipated previous to the testing that the more experienced gamers would more readily embrace the new approach and the less experienced gamers would struggle.
Would you test your game the same way in the future?
The next time around I am better prepared with the readings and experience in this course to test in a more effective manner.
An overview of how you iterated your game based on feedback and observations
I took into consideration the feedback that I received. The issue with a scenario is how accurate does it need to be based on the learning objectives of a regular course. For example, the scenario is limited because I do not have Italy in the course; does it need to account for every, or only some of the key elements of the Renaissance. Or, do I favor the realistic nature of gameplay as opposed to the actual events of the past?
A brief explanation and list of the type of testers (no names please!) you engaged with
1. Very experienced gamer
2. No experience with Civilization but a fair amount of gaming
3. No gaming experience
4. Very experienced gamer.
The questions you used for testing and a few comments on why you picked certain questions
What was the concept of the game? How did you figure out how to play? How did the game make you feel? What was fun about the game? What was hard or challenging about the game? How could the game be better? How does the game compare to other Humanities, history, or general education classes you have taken? Which is more engaging: standard classes or game-based classes? In which type of class–standard or game-based–are you more active? Which game would you rather participate in based on your work and family schedule?
Because of my particular audience I asked questions that would address the key issues that they are concerned with. How does gaming technology contribute to the students being more active and engaged? I also wanted to compare their experience with gaming as opposed to traditional pedagogy.
Monday, May 11, 2015
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Reading since summer 2006 (some of the classics are re-reads): including magazine subscriptions
- Abbot, Edwin A., Flatland;
- Accelerate: Technology Driving Business Performance;
- ACM Queue: Architecting Tomorrow's Computing;
- Adkins, Lesley and Roy A. Adkins, Handbook to Life in Ancient Rome;
- Ali, Ayaan Hirsi, Nomad: From Islam to America: A Personal Journey Through the Clash of Civilizations;
- Ali, Tariq, The Clash of Fundamentalisms: Crusades, Jihads, and Modernity;
- Allawi, Ali A., The Crisis of Islamic Civilization;
- Alperovitz, Gar, The Decision To Use the Atomic Bomb;
- American School & University: Shaping Facilities & Business Decisions;
- Angelich, Jane, What's a Mother (in-Law) to Do?: 5 Essential Steps to Building a Loving Relationship with Your Son's New Wife;
- Arad, Yitzchak, In the Shadow of the Red Banner: Soviet Jews in the War Against Nazi Germany;
- Aristotle, Athenian Constitution. Eudemian Ethics. Virtues and Vices. (Loeb Classical Library No. 285);
- Aristotle, Metaphysics: Books X-XIV, Oeconomica, Magna Moralia (The Loeb classical library);
- Armstrong, Karen, A History of God;
- Arrian: Anabasis of Alexander, Books I-IV (Loeb Classical Library No. 236);
- Atkinson, Rick, The Guns at Last Light: The War in Western Europe, 1944-1945 (Liberation Trilogy);
- Auletta, Ken, Googled: The End of the World As We Know It;
- Austen, Jane, Pride and Prejudice;
- Bacevich, Andrew, The Limits of Power: The End of American Exceptionalism;
- Baker, James A. III, and Lee H. Hamilton, The Iraq Study Group Report: The Way Forward - A New Approach;
- Barber, Benjamin R., Jihad vs. McWorld: Terrorism's Challenge to Democracy;
- Barnett, Thomas P.M., Blueprint for Action: A Future Worth Creating;
- Barnett, Thomas P.M., The Pentagon's New Map: War and Peace in the Twenty-First Century;
- Barron, Robert, Catholicism: A Journey to the Heart of the Faith;
- Baseline: Where Leadership Meets Technology;
- Baur, Michael, Bauer, Stephen, eds., The Beatles and Philosophy;
- Beard, Charles Austin, An Economic Interpretation of the Constitution of the United States (Sony Reader);
- Benjamin, Daniel & Steven Simon, The Age of Sacred Terror: Radical Islam's War Against America;
- Bergen, Peter, The Osama bin Laden I Know: An Oral History of al Qaeda's Leader;
- Berman, Paul, Terror and Liberalism;
- Berman, Paul, The Flight of the Intellectuals: The Controversy Over Islamism and the Press;
- Better Software: The Print Companion to StickyMinds.com;
- Bleyer, Kevin, Me the People: One Man's Selfless Quest to Rewrite the Constitution of the United States of America;
- Boardman, Griffin, and Murray, The Oxford Illustrated History of the Roman World;
- Bracken, Paul, The Second Nuclear Age: Strategy, Danger, and the New Power Politics;
- Bradley, James, with Ron Powers, Flags of Our Fathers;
- Bronte, Charlotte, Jane Eyre;
- Bronte, Emily, Wuthering Heights;
- Brown, Ashley, War in Peace Volume 10 1974-1984: The Marshall Cavendish Encyclopedia of Postwar Conflict;
- Brown, Ashley, War in Peace Volume 8 The Marshall Cavendish Illustrated Encyclopedia of Postwar Conflict;
- Brown, Nathan J., When Victory Is Not an Option: Islamist Movements in Arab Politics;
- Bryce, Robert, Gusher of Lies: The Dangerous Delusions of "Energy Independence";
- Bush, George W., Decision Points;
- Bzdek, Vincent, The Kennedy Legacy: Jack, Bobby and Ted and a Family Dream Fulfilled;
- Cahill, Thomas, Sailing the Wine-Dark Sea: Why the Greeks Matter;
- Campus Facility Maintenance: Promoting a Healthy & Productive Learning Environment;
- Campus Technology: Empowering the World of Higher Education;
- Certification: Tools and Techniques for the IT Professional;
- Channel Advisor: Business Insights for Solution Providers;
- Chariton, Callirhoe (Loeb Classical Library);
- Chief Learning Officer: Solutions for Enterprise Productivity;
- Christ, Karl, The Romans: An Introduction to Their History and Civilization;
- Cicero, De Senectute;
- Cicero, The Republic, The Laws;
- Cicero, The Verrine Orations I: Against Caecilius. Against Verres, Part I; Part II, Book 1 (Loeb Classical Library);
- Cicero, The Verrine Orations I: Against Caecilius. Against Verres, Part I; Part II, Book 2 (Loeb Classical Library);
- CIO Decisions: Aligning I.T. and Business in the MidMarket Enterprise;
- CIO Insight: Best Practices for IT Business Leaders;
- CIO: Business Technology Leadership;
- Clay, Lucius Du Bignon, Decision in Germany;
- Cohen, William S., Dragon Fire;
- Colacello, Bob, Ronnie and Nancy: Their Path to the White House, 1911 to 1980;
- Coll, Steve, The Bin Ladens: An Arabian Family in the American Century;
- Collins, Francis S., The Language of God: A Scientist Presents Evidence for Belief ;
- Colorni, Angelo, Israel for Beginners: A Field Guide for Encountering the Israelis in Their Natural Habitat;
- Compliance & Technology;
- Computerworld: The Voice of IT Management;
- Connolly, Peter & Hazel Dodge, The Ancient City: Life in Classical Athens & Rome;
- Conti, Greg, Googling Security: How Much Does Google Know About You?;
- Converge: Strategy and Leadership for Technology in Education;
- Cowan, Ross, Roman Legionary 58 BC - AD 69;
- Cowell, F. R., Life in Ancient Rome;
- Creel, Richard, Religion and Doubt: Toward a Faith of Your Own;
- Cross, Robin, General Editor, The Encyclopedia of Warfare: The Changing Nature of Warfare from Prehistory to Modern-day Armed Conflicts;
- CSO: The Resource for Security Executives:
- Cummins, Joseph, History's Greatest Wars: The Epic Conflicts that Shaped the Modern World;
- D'Amato, Raffaele, Imperial Roman Naval Forces 31 BC-AD 500;
- Dallek, Robert, An Unfinished Life: John F. Kennedy 1917-1963;
- Daly, Dennis, Sophocles' Ajax;
- Dando-Collins, Stephen, Caesar's Legion: The Epic Saga of Julius Caesar's Elite Tenth Legion and the Armies of Rome;
- Darwish, Nonie, Now They Call Me Infidel: Why I Renounced Jihad for America, Israel, and the War on Terror;
- Davis Hanson, Victor, Makers of Ancient Strategy: From the Persian Wars to the Fall of Rome;
- Dawkins, Richard, The Blind Watchmaker;
- Dawkins, Richard, The God Delusion;
- Dawkins, Richard, The Selfish Gene;
- de Blij, Harm, Why Geography Matters: Three Challenges Facing America, Climate Change, The Rise of China, and Global Terrorism;
- Defense Systems: Information Technology and Net-Centric Warfare;
- Defense Systems: Strategic Intelligence for Info Centric Operations;
- Defense Tech Briefs: Engineering Solutions for Military and Aerospace;
- Dennett, Daniel C., Breaking the Spell: Religion as a Natural Phenomenon;
- Dennett, Daniel C., Consciousness Explained;
- Dennett, Daniel C., Darwin's Dangerous Idea;
- Devries, Kelly, et. al., Battles of the Ancient World 1285 BC - AD 451 : From Kadesh to Catalaunian Field;
- Dickens, Charles, Great Expectations;
- Digital Communities: Building Twenty-First Century Communities;
- Doctorow, E.L., Homer & Langley;
- Dodds, E. R., The Greeks and the Irrational;
- Dostoevsky, Fyodor, The House of the Dead (Google Books, Sony e-Reader);
- Dostoevsky, Fyodor, The Idiot;
- Douglass, Elisha P., Rebels and Democrats: The Struggle for Equal Political Rights and Majority Role During the American Revolution;
- Doyle, Sir Arthur Conan, The Hound of the Baskervilles & The Valley of Fear;
- Dr. Dobb's Journal: The World of Software Development;
- Drug Discovery News: Discovery/Development/Diagnostics/Delivery;
- DT: Defense Technology International;
- Dunbar, Richard, Alcatraz;
- Education Channel Partner: News, Trends, and Analysis for K-20 Sales Professionals;
- Edwards, Aton, Preparedness Now!;
- EGM: Electronic Gaming Monthly, the No. 1 Videogame Magazine;
- Ehrman, Bart D., Lost Christianities: The Battles for Scriptures and the Faiths We Never Knew;
- Ehrman, Bart D., Misquoting Jesus: The Story Behind Who Changed the Bible and Why;
- Electronic Engineering Times: The Industry Newsweekly for the Creators of Technology;
- Ellis, Joseph J., American Sphinx: The Character of Thomas Jefferson;
- Ellis, Joseph J., His Excellency: George Washington;
- Emergency Management: Strategy & Leadership in Critical Times;
- Emerson, Steven, American Jihad: The Terrorists Living Among Us;
- Erlewine, Robert, Monotheism and Tolerance: Recovering a Religion of Reason (Indiana Series in the Philosophy of Religion);
- ESD: Embedded Systems Design;
- Everitt, Anthony, Augustus: The Life of Rome's First Emperor;
- Everitt, Anthony, Cicero: The Life and Times of Rome's Greatest Politician;
- eWeek: The Enterprise Newsweekly;
- Federal Computer Week: Powering the Business of Government;
- Ferguson, Niall, Civilization: The West and the Rest;
- Ferguson, Niall, Empire: The Rise and Demise of the British World Order and the Lessons for Global Power;
- Ferguson, Niall, The Cash Nexus: Money and Power in the Modern World, 1700-2000;
- Ferguson, Niall, The War of the World: Twentieth-Century Conflict and the Decline of the West;
- Feuerbach, Ludwig, The Essence of Christianity (Sony eReader);
- Fields, Nic, The Roman Army of the Principate 27 BC-AD 117;
- Fields, Nic, The Roman Army of the Punic Wars 264-146 BC;
- Fields, Nic, The Roman Army: the Civil Wars 88-31 BC;
- Finkel, Caroline, Osman's Dream: The History of the Ottoman Empire;
- Fisk, Robert, The Great War For Civilization: The Conquest of the Middle East;
- Forstchen, William R., One Second After;
- Fox, Robin Lane, The Classical World: An Epic History from Homer to Hadrian;
- Frazer, James George, The Golden Bough (Volume 3): A Study in Magic and Religion (Sony eReader);
- Freeh, Louis J., My FBI: Bringing Down the Mafia, Investigating Bill Clinton, and Fighting the War on Terror;
- Freeman, Charles, The Greek Achievement: The Foundations of the Western World;
- Friedman, Thomas L. The World Is Flat: A Brief History of the Twenty-First Century Further Updated and Expanded/Release 3.0;
- Friedman, Thomas L., The Lexus and the Olive Tree: Understanding Globalization;
- Frontinus: Stratagems. Aqueducts of Rome. (Loeb Classical Library No. 174);
- Fuller Focus: Fuller Theological Seminary;
- Fuller, Graham E., A World Without Islam;
- Gaubatz, P. David and Paul Sperry, Muslim Mafia: Inside the Secret Underworld That's Conspiring to Islamize America;
- Ghattas, Kim, The Secretary: A Journey with Hillary Clinton from Beirut to the Heart of American Power;
- Gibson, William, Neuromancer;
- Gilmour, Michael J., Gods and Guitars: Seeking the Sacred in Post-1960s Popular Music;
- Global Services: Strategies for Sourcing People, Processes, and Technologies;
- Glucklich, Ariel, Dying for Heaven: Holy Pleasure and Suicide Bombers-Why the Best Qualities of Religion Are Also It's Most Dangerous;
- Goldberg, Jonah, Liberal Fascism: The Secret History of the American Left, From Mussolini to the Politics of Meaning;
- Goldin, Shmuel, Unlocking the Torah Text Vayikra (Leviticus);
- Goldsworthy, Adrian, Caesar: Life of a Colossus;
- Goldsworthy, Adrian, How Rome Fell: Death of a Superpower;
- Goodman, Lenn E., Creation and Evolution;
- Goodwin, Doris Kearns, Team of Rivals: The Political Genius of Abraham Lincoln;
- Gopp, Amy, et.al., Split Ticket: Independent Faith in a Time of Partisan Politics (WTF: Where's the Faith?);
- Gordon, Michael R., and Bernard E. Trainor, Cobra II: The Inside Story of the Invasion and Occupation of Iraq;
- Government Health IT: The Magazine of Public/private Health Care Convergence;
- Government Technology's Emergency Management: Strategy & Leadership in Critical Times;
- Government Technology: Solutions for State and Local Government in the Information Age;
- Grant , Michael, The Climax of Rome: The Final Achievements of the Ancient World, AD 161 - 337;
- Grant, Michael, The Classical Greeks;
- Grumberg, Orna, and Helmut Veith, 25 Years of Model Checking: History, Achievements, Perspectives;
- Halberstam, David, War in a Time of Peace: Bush, Clinton, and the Generals;
- Hammer, Reuven, Entering Torah Prefaces to the Weekly Torah Portion;
- Hanson, Victor Davis, An Autumn of War: What America Learned from September 11 and the War on Terrorism;
- Hanson, Victor Davis, Between War and Peace: Lessons from Afghanistan to Iraq;
- Hanson, Victor Davis, Carnage and Culture: Landmark Battles in the Rise of Western Power;
- Hanson, Victor Davis, How The Obama Administration Threatens Our National Security (Encounter Broadsides);
- Hanson, Victor Davis, Makers of Ancient Strategy: From the Persian Wars to the Fall of Rome;
- Hanson, Victor Davis, Ripples of Battle: How Wars of the Past Still Determine How We Fight, How We Live, and How We Think;
- Hanson, Victor Davis, The End of Sparta: A Novel;
- Hanson, Victor Davis, The Soul of Battle: From Ancient Times to the Present Day, How Three Great Liberators Vanquished Tyranny;
- Hanson, Victor Davis, Wars of the Ancient Greeks;
- Harnack, Adolf Von, History of Dogma, Volume 3 (Sony Reader);
- Harris, Alex, Reputation At Risk: Reputation Report;
- Harris, Sam, Letter to a Christian Nation;
- Harris, Sam, The End of Faith: Religion, Terror, and the Future of Reason;
- Hayek, F. A., The Road to Serfdom;
- Heilbroner, Robert L., and Lester Thurow, Economics Explained: Everything You Need to Know About How the Economy Works and Where It's Going;
- Hempel, Sandra, The Strange Case of The Broad Street Pump: John Snow and the Mystery of Cholera;
- Hinnells, John R., A Handbook of Ancient Religions;
- Hitchens, Christopher, God Is Not Great: How Religion Poisons Everything;
- Hogg, Ian V., The Encyclopedia of Weaponry: The Development of Weaponry from Prehistory to 21st Century Warfare;
- Hugo, Victor, The Hunchback of Notre Dame;
- Humphrey, Caroline & Vitebsky, Piers, Sacred Architecture;
- Huntington, Samuel P., The Clash of Civilizations and the Remaking of World Order;
- Info World: Information Technology News, Computer Networking & Security;
- Information Week: Business Innovation Powered by Technology:
- Infostor: The Leading Source for Enterprise Storage Professionals;
- Infrastructure Insite: Bringing IT Together;
- Insurance Technology: Business Innovation Powered by Technology;
- Integrated Solutions: For Enterprise Content Management;
- Intel Premier IT: Sharing Best Practices with the Information Technology Community;
- Irwin, Robert, Dangerous Knowledge: Orientalism and Its Discontents;
- Jeffrey, Grant R., The Global-Warming Deception: How a Secret Elite Plans to Bankrupt America and Steal Your Freedom;
- Jewkes, Yvonne, and Majid Yar, Handbook of Internet Crime;
- Johnson, Chalmers, Blowback: The Costs and Consequences of American Empire;
- Journal, The: Transforming Education Through Technology;
- Judd, Denis, The Lion and the Tiger: The Rise and Fall of the British Raj, 1600-1947;
- Kagan, Donald, The Peloponnesian War;
- Kansas, Dave, The Wall Street Journal Guide to the End of Wall Street as We Know It: What You Need to Know About the Greatest Financial Crisis of Our Time--and How to Survive It;
- Karsh, Efraim, Islamic Imperialism: A History;
- Kasser, Rodolphe, The Gospel of Judas;
- Katz, Solomon, The Decline of Rome and the Rise of Medieval Europe: (The Development of Western Civilization);
- Keegan, John, Intelligence in War: The Value--and Limitations--of What the Military Can Learn About the Enemy;
- Kenis, Leo, et. al., The Transformation of the Christian Churches in Western Europe 1945-2000 (Kadoc Studies on Religion, Culture and Society 6);
- Kepel, Gilles, Jihad: The Trail of Political Islam;
- Kiplinger's: Personal Finance;
- Klein, Naomi, The Shock Doctrine: The Rise of Disaster Capitalism;
- KM World: Content, Document, and Knowledge Management;
- Koestler, Arthur, Darkness at Noon: A Novel;
- Kostova, Elizabeth, The Historian;
- Kuttner, Robert, The Squandering of America: How the Failure of Our Politics Undermines Our Prosperity;
- Lake, Kirsopp, The Text of the New Testament, Sony Reader;
- Laur, Timothy M., Encyclopedia of Modern US Military Weapons ;
- Leffler, Melvyn P., and Jeffrey W. Legro, To Lead the World: American Strategy After the Bush Doctrine;
- Lendon, J. E., Soldiers and Ghosts: A History of Battle in Classical Antiquity;
- Lenin, V. I., Imperialism the Highest Stage of Capitalism;
- Lennon, John J., There is Absolutely No Reason to Pay Too Much for College!;
- Lewis, Bernard, The Crisis of Islam: Holy War and Unholy Terror;
- Lewis, Bernard, What Went Wrong?: The Clash Between Islam and Modernity in the Middle East;
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A tax on toilet paper; I kid you not. According to the sponsor, "the Water Protection and Reinvestment Act will be financed broadly by small fees on such things as . . . products disposed of in waste water." Congress wants to tax what you do in the privacy of your bathroom.