Assignment 5.1: The Assessment Plan
INTRODUCTION
I developed this assignment as an assessment designer and rounded out my ed tech pitch to include some useful tools to measure progress.WHAT TO DO
Refine Your Learning GoalsFirst, take some time to develop your ideas for your pitch by revisiting and refining your learning objectives. What specifically are your learning goals for your product?
As a general goal, I want students to successfully struggle with the issue of building a civilization in order to appreciate the accomplishments of the Greeks. I want them to struggle with the issues of democracy in preparation for the role-play portion of the course.
Why are those your goals? Write them out in a bulleted list that you can refer back to.
- To appreciate history
- To understand the struggles of democracy and how to accomplish it
- To understand how democratic societies must balance individual vs. social needs
Next, think about the assessment piece. How will you know that learners have reached those goals, or if they are headed in the right direction? Is there evidence that comes from data captured by the technology itself, or are there external tools of some kind which capture data from users? Figure out what form your assessment will take.
Civilization as a game provides interactive feedback on how the player is progressing and whether their civilization will survive, will be defeated in battle, or if it is going in the wrong direction.
Display Your Data
Lastly, think about to whom your data is useful and for what purpose. The student should be aware of progress made and a publisher I have worked with--Soomo Publishing--has an analytic portion to its offerings.
DELIVERY FORMAT
Your work will consist of (at least) two parts. You may also want to link to your previously posted project description for people that need background on what your educational technology is all about.- One part is a writeup describing your Assessment Plan. This will list the learning goals and describe each measure you are using, how it collects data, what content or skills it measures, and how it’s useful.
- The other is a mockup of the data display for each measure you are using. Specify who the audience is and create an image of the tables, text, or visuals that will convey the assessment results. Examples can be found on the next page.
PART 1
- STUDENT LEARNING OUTCOMES
Students will:
1. Explain how key social, cultural, and artistic contributions contribute to historical changes.
2. Explain the importance of situating a society’s cultural and artistic expressions within a historical context.
3. Identify major historical developments in world cultures during the eras of antiquity to the Renaissance.
4. Identify and describe key artistic styles in the visual arts of world cultures during the eras of antiquity to the Renaissance.
5. Identify and describe key literary works, styles, and writers from world cultures during the eras of antiquity to the Renaissance.
6. Explore the presence of cultural parallels between the world’s cultures.
7. Examine the influences of intellectual, religious, political, and socio-economic forces on social, cultural, and artistic expressions.
8. Use technology and information resources to research issues in the study of world cultures.
9. Write clearly and concisely about world cultures using proper writing mechanics.
10. Demonstrate their knowledge of basic literary, philosophical, social, and cultural developments that affect the interpretation of texts, artifacts, and historical events.
11. Develop strategies on how to read and/or interpret literary texts and artifacts from the ancient world, such as art objects, material remains, monuments, inscriptions, and so on.
12. Appraise information in primary sources so as to appreciate the values of the ancient Greek culture.
13. Distinguish the different theoretical approaches in evaluating primary sources from the ancient Greek world.
14. Create and Role - play a character based on primary sources, representing key positions, as outlined in the Student Reader.
15. Engage in debate through improvisation and composition of consistent, historically accurate and carefully argued speeches. 16. Each student shall communicate effectively.
The oral communication rubric, for example, scores levels in central message, delivery techniques, language, organization, and use of supporting material. Each rubric provides graduated “levels” from 0–4, which echo the stages of Bloom’s traditional taxonomy. 1 is the benchmark, 2 and 3 are key milestones in student development, and 4 indicates the capstone.